| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/message_loop/incoming_task_queue.h" |
| |
| #include "base/location.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/metrics/histogram.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/time/time.h" |
| |
| namespace base { |
| namespace internal { |
| |
| namespace { |
| |
| // Returns true if MessagePump::ScheduleWork() must be called one |
| // time for every task that is added to the MessageLoop incoming queue. |
| bool AlwaysNotifyPump(MessageLoop::Type type) { |
| #if defined(OS_ANDROID) |
| // The Android UI message loop needs to get notified each time a task is |
| // added |
| // to the incoming queue. |
| return type == MessageLoop::TYPE_UI || type == MessageLoop::TYPE_JAVA; |
| #else |
| return false; |
| #endif |
| } |
| |
| } // namespace |
| |
| IncomingTaskQueue::IncomingTaskQueue(MessageLoop* message_loop) |
| : high_res_task_count_(0), |
| message_loop_(message_loop), |
| next_sequence_num_(0), |
| message_loop_scheduled_(false), |
| always_schedule_work_(AlwaysNotifyPump(message_loop_->type())) { |
| } |
| |
| bool IncomingTaskQueue::AddToIncomingQueue( |
| const tracked_objects::Location& from_here, |
| const Closure& task, |
| TimeDelta delay, |
| bool nestable) { |
| AutoLock locked(incoming_queue_lock_); |
| PendingTask pending_task( |
| from_here, task, CalculateDelayedRuntime(delay), nestable); |
| #if defined(OS_WIN) |
| // We consider the task needs a high resolution timer if the delay is |
| // more than 0 and less than 32ms. This caps the relative error to |
| // less than 50% : a 33ms wait can wake at 48ms since the default |
| // resolution on Windows is between 10 and 15ms. |
| if (delay > TimeDelta() && |
| delay.InMilliseconds() < (2 * Time::kMinLowResolutionThresholdMs)) { |
| ++high_res_task_count_; |
| pending_task.is_high_res = true; |
| } |
| #endif |
| return PostPendingTask(&pending_task); |
| } |
| |
| bool IncomingTaskQueue::HasHighResolutionTasks() { |
| AutoLock lock(incoming_queue_lock_); |
| return high_res_task_count_ > 0; |
| } |
| |
| bool IncomingTaskQueue::IsIdleForTesting() { |
| AutoLock lock(incoming_queue_lock_); |
| return incoming_queue_.empty(); |
| } |
| |
| int IncomingTaskQueue::ReloadWorkQueue(TaskQueue* work_queue) { |
| // Make sure no tasks are lost. |
| DCHECK(work_queue->empty()); |
| |
| // Acquire all we can from the inter-thread queue with one lock acquisition. |
| AutoLock lock(incoming_queue_lock_); |
| if (incoming_queue_.empty()) { |
| // If the loop attempts to reload but there are no tasks in the incoming |
| // queue, that means it will go to sleep waiting for more work. If the |
| // incoming queue becomes nonempty we need to schedule it again. |
| message_loop_scheduled_ = false; |
| } else { |
| incoming_queue_.Swap(work_queue); |
| } |
| // Reset the count of high resolution tasks since our queue is now empty. |
| int high_res_tasks = high_res_task_count_; |
| high_res_task_count_ = 0; |
| return high_res_tasks; |
| } |
| |
| void IncomingTaskQueue::WillDestroyCurrentMessageLoop() { |
| AutoLock lock(incoming_queue_lock_); |
| message_loop_ = NULL; |
| } |
| |
| IncomingTaskQueue::~IncomingTaskQueue() { |
| // Verify that WillDestroyCurrentMessageLoop() has been called. |
| DCHECK(!message_loop_); |
| } |
| |
| TimeTicks IncomingTaskQueue::CalculateDelayedRuntime(TimeDelta delay) { |
| TimeTicks delayed_run_time; |
| if (delay > TimeDelta()) |
| delayed_run_time = TimeTicks::Now() + delay; |
| else |
| DCHECK_EQ(delay.InMilliseconds(), 0) << "delay should not be negative"; |
| return delayed_run_time; |
| } |
| |
| bool IncomingTaskQueue::PostPendingTask(PendingTask* pending_task) { |
| // Warning: Don't try to short-circuit, and handle this thread's tasks more |
| // directly, as it could starve handling of foreign threads. Put every task |
| // into this queue. |
| |
| // This should only be called while the lock is taken. |
| incoming_queue_lock_.AssertAcquired(); |
| |
| if (!message_loop_) { |
| pending_task->task.Reset(); |
| return false; |
| } |
| |
| // Initialize the sequence number. The sequence number is used for delayed |
| // tasks (to faciliate FIFO sorting when two tasks have the same |
| // delayed_run_time value) and for identifying the task in about:tracing. |
| pending_task->sequence_num = next_sequence_num_++; |
| |
| message_loop_->task_annotator()->DidQueueTask("MessageLoop::PostTask", |
| *pending_task); |
| |
| bool was_empty = incoming_queue_.empty(); |
| incoming_queue_.push(*pending_task); |
| pending_task->task.Reset(); |
| |
| if (always_schedule_work_ || (!message_loop_scheduled_ && was_empty)) { |
| // Wake up the message loop. |
| message_loop_->ScheduleWork(); |
| // After we've scheduled the message loop, we do not need to do so again |
| // until we know it has processed all of the work in our queue and is |
| // waiting for more work again. The message loop will always attempt to |
| // reload from the incoming queue before waiting again so we clear this flag |
| // in ReloadWorkQueue(). |
| message_loop_scheduled_ = true; |
| } |
| |
| return true; |
| } |
| |
| } // namespace internal |
| } // namespace base |