| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/config.h" |
| #include "sky/engine/bindings/core/v8/V8Initializer.h" |
| |
| #include "bindings/core/v8/V8DOMException.h" |
| #include "bindings/core/v8/V8ErrorEvent.h" |
| #include "bindings/core/v8/V8History.h" |
| #include "bindings/core/v8/V8Location.h" |
| #include "bindings/core/v8/V8Window.h" |
| #include "sky/engine/bindings/core/v8/DOMWrapperWorld.h" |
| #include "sky/engine/bindings/core/v8/ScriptCallStackFactory.h" |
| #include "sky/engine/bindings/core/v8/ScriptController.h" |
| #include "sky/engine/bindings/core/v8/ScriptProfiler.h" |
| #include "sky/engine/bindings/core/v8/V8Binding.h" |
| #include "sky/engine/bindings/core/v8/V8ErrorHandler.h" |
| #include "sky/engine/bindings/core/v8/V8GCController.h" |
| #include "sky/engine/bindings/core/v8/V8PerContextData.h" |
| #include "sky/engine/core/dom/Document.h" |
| #include "sky/engine/core/dom/ExceptionCode.h" |
| #include "sky/engine/core/frame/ConsoleTypes.h" |
| #include "sky/engine/core/frame/LocalDOMWindow.h" |
| #include "sky/engine/core/frame/LocalFrame.h" |
| #include "sky/engine/platform/EventDispatchForbiddenScope.h" |
| #include "sky/engine/platform/TraceEvent.h" |
| #include "sky/engine/public/platform/Platform.h" |
| #include "sky/engine/core/inspector/ScriptCallStack.h" |
| #include "sky/engine/wtf/RefPtr.h" |
| #include "sky/engine/wtf/text/WTFString.h" |
| #include "v8/include/v8-debug.h" |
| |
| namespace blink { |
| |
| static LocalFrame* findFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data, v8::Isolate* isolate) |
| { |
| const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data); |
| |
| if (V8Window::wrapperTypeInfo.equals(type)) { |
| v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate); |
| if (windowWrapper.IsEmpty()) |
| return 0; |
| return V8Window::toNative(windowWrapper)->frame(); |
| } |
| |
| if (V8History::wrapperTypeInfo.equals(type)) |
| return V8History::toNative(host)->frame(); |
| |
| if (V8Location::wrapperTypeInfo.equals(type)) |
| return V8Location::toNative(host)->frame(); |
| |
| // This function can handle only those types listed above. |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| static void reportFatalErrorInMainThread(const char* location, const char* message) |
| { |
| int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB(); |
| printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB); |
| CRASH(); |
| } |
| |
| static LocalFrame* retrieveFrameWithGlobalObjectCheck(v8::Handle<v8::Context> context) |
| { |
| if (context.IsEmpty()) |
| return 0; |
| |
| // FIXME: This is a temporary hack for crbug.com/345014. |
| // Currently it's possible that V8 can trigger Debugger::ProcessDebugEvent for a context |
| // that is being initialized (i.e., inside Context::New() of the context). |
| // We should fix the V8 side so that it won't trigger the event for a half-baked context |
| // because there is no way in the embedder side to check if the context is half-baked or not. |
| if (isMainThread() && DOMWrapperWorld::windowIsBeingInitialized()) |
| return 0; |
| |
| v8::Handle<v8::Value> global = V8Window::findInstanceInPrototypeChain(context->Global(), context->GetIsolate()); |
| if (global.IsEmpty()) |
| return 0; |
| |
| return toFrameIfNotDetached(context); |
| } |
| |
| static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data) |
| { |
| ASSERT(isMainThread()); |
| // It's possible that messageHandlerInMainThread() is invoked while we're initializing a window. |
| // In that half-baked situation, we don't have a valid context nor a valid world, |
| // so just return immediately. |
| if (DOMWrapperWorld::windowIsBeingInitialized()) |
| return; |
| |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| // Check if we're in the V8DebugContext which does not have a window object. |
| if (!retrieveFrameWithGlobalObjectCheck(isolate->GetCurrentContext())) { |
| printf("Unhandled: %s %s\n", |
| toCoreString(message->Get()).ascii().data(), |
| toCoreString(message->GetSourceLine()).ascii().data()); |
| return; |
| } |
| // If called during context initialization, there will be no entered window. |
| LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate); |
| if (!enteredWindow) |
| return; |
| |
| String errorMessage = toCoreString(message->Get()); |
| |
| v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace(); |
| RefPtr<ScriptCallStack> callStack = nullptr; |
| int scriptId = message->GetScriptOrigin().ScriptID()->Value(); |
| // Currently stack trace is only collected when inspector is open. |
| if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) { |
| callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate); |
| bool success = false; |
| int topScriptId = callStack->at(0).scriptId().toInt(&success); |
| if (success && topScriptId == scriptId) |
| scriptId = 0; |
| } else { |
| Vector<ScriptCallFrame> callFrames; |
| callStack = ScriptCallStack::create(callFrames); |
| } |
| |
| v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName(); |
| bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString(); |
| String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>()); |
| |
| ScriptState* scriptState = ScriptState::current(isolate); |
| RefPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world()); |
| if (V8DOMWrapper::isDOMWrapper(data)) { |
| v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data); |
| const WrapperTypeInfo* type = toWrapperTypeInfo(obj); |
| if (V8DOMException::wrapperTypeInfo.isSubclass(type)) { |
| DOMException* exception = V8DOMException::toNative(obj); |
| if (exception && !exception->messageForConsole().isEmpty()) |
| event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole()); |
| } |
| } |
| |
| // This method might be called while we're creating a new context. In this case, we |
| // avoid storing the exception object, as we can't create a wrapper during context creation. |
| // FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle? |
| LocalFrame* frame = enteredWindow->document()->frame(); |
| if (frame && frame->script().existingWindowProxy(scriptState->world())) { |
| V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate); |
| } |
| |
| enteredWindow->document()->reportException(event.release(), scriptId, callStack); |
| } |
| |
| static void failedAccessCheckCallbackInMainThread(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data) |
| { |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| LocalFrame* target = findFrame(host, data, isolate); |
| if (!target) |
| return; |
| |
| // FIXME: We should modify V8 to pass in more contextual information (context, property, and object). |
| ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate); |
| exceptionState.throwSecurityError("failedAccessCheckCallbackInMainThread", "failedAccessCheckCallbackInMainThread"); |
| exceptionState.throwIfNeeded(); |
| } |
| |
| static void timerTraceProfilerInMainThread(const char* name, int status) |
| { |
| if (!status) { |
| TRACE_EVENT_BEGIN0("v8", name); |
| } else { |
| TRACE_EVENT_END0("v8", name); |
| } |
| } |
| |
| void V8Initializer::initializeMainThreadIfNeeded() |
| { |
| ASSERT(isMainThread()); |
| |
| static bool initialized = false; |
| if (initialized) |
| return; |
| initialized = true; |
| |
| static const char v8Flags[] = "--harmony-classes"; |
| v8::V8::SetFlagsFromString(v8Flags, sizeof(v8Flags) - 1); |
| |
| gin::IsolateHolder::Initialize(gin::IsolateHolder::kStrictMode, v8ArrayBufferAllocator()); |
| |
| v8::Isolate* isolate = V8PerIsolateData::initialize(); |
| |
| v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue); |
| v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue); |
| |
| v8::Debug::SetLiveEditEnabled(isolate, false); |
| |
| isolate->SetAutorunMicrotasks(false); |
| |
| v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread); |
| v8::V8::AddMessageListener(messageHandlerInMainThread); |
| v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread); |
| |
| isolate->SetEventLogger(timerTraceProfilerInMainThread); |
| |
| ScriptProfiler::initialize(); |
| } |
| |
| } // namespace blink |