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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/bindings/core/v8/V8Initializer.h"
#include "bindings/core/v8/V8DOMException.h"
#include "bindings/core/v8/V8ErrorEvent.h"
#include "bindings/core/v8/V8History.h"
#include "bindings/core/v8/V8Location.h"
#include "bindings/core/v8/V8Window.h"
#include "sky/engine/bindings/core/v8/DOMWrapperWorld.h"
#include "sky/engine/bindings/core/v8/ScriptCallStackFactory.h"
#include "sky/engine/bindings/core/v8/ScriptController.h"
#include "sky/engine/bindings/core/v8/ScriptProfiler.h"
#include "sky/engine/bindings/core/v8/V8Binding.h"
#include "sky/engine/bindings/core/v8/V8ErrorHandler.h"
#include "sky/engine/bindings/core/v8/V8GCController.h"
#include "sky/engine/bindings/core/v8/V8PerContextData.h"
#include "sky/engine/core/dom/Document.h"
#include "sky/engine/core/dom/ExceptionCode.h"
#include "sky/engine/core/frame/ConsoleTypes.h"
#include "sky/engine/core/frame/LocalDOMWindow.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/platform/EventDispatchForbiddenScope.h"
#include "sky/engine/platform/TraceEvent.h"
#include "sky/engine/public/platform/Platform.h"
#include "sky/engine/core/inspector/ScriptCallStack.h"
#include "sky/engine/wtf/RefPtr.h"
#include "sky/engine/wtf/text/WTFString.h"
#include "v8/include/v8-debug.h"
namespace blink {
static LocalFrame* findFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data, v8::Isolate* isolate)
{
const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data);
if (V8Window::wrapperTypeInfo.equals(type)) {
v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate);
if (windowWrapper.IsEmpty())
return 0;
return V8Window::toNative(windowWrapper)->frame();
}
if (V8History::wrapperTypeInfo.equals(type))
return V8History::toNative(host)->frame();
if (V8Location::wrapperTypeInfo.equals(type))
return V8Location::toNative(host)->frame();
// This function can handle only those types listed above.
ASSERT_NOT_REACHED();
return 0;
}
static void reportFatalErrorInMainThread(const char* location, const char* message)
{
int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB();
printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB);
CRASH();
}
static LocalFrame* retrieveFrameWithGlobalObjectCheck(v8::Handle<v8::Context> context)
{
if (context.IsEmpty())
return 0;
// FIXME: This is a temporary hack for crbug.com/345014.
// Currently it's possible that V8 can trigger Debugger::ProcessDebugEvent for a context
// that is being initialized (i.e., inside Context::New() of the context).
// We should fix the V8 side so that it won't trigger the event for a half-baked context
// because there is no way in the embedder side to check if the context is half-baked or not.
if (isMainThread() && DOMWrapperWorld::windowIsBeingInitialized())
return 0;
v8::Handle<v8::Value> global = V8Window::findInstanceInPrototypeChain(context->Global(), context->GetIsolate());
if (global.IsEmpty())
return 0;
return toFrameIfNotDetached(context);
}
static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
{
ASSERT(isMainThread());
// It's possible that messageHandlerInMainThread() is invoked while we're initializing a window.
// In that half-baked situation, we don't have a valid context nor a valid world,
// so just return immediately.
if (DOMWrapperWorld::windowIsBeingInitialized())
return;
v8::Isolate* isolate = v8::Isolate::GetCurrent();
// Check if we're in the V8DebugContext which does not have a window object.
if (!retrieveFrameWithGlobalObjectCheck(isolate->GetCurrentContext())) {
printf("Unhandled: %s %s\n",
toCoreString(message->Get()).ascii().data(),
toCoreString(message->GetSourceLine()).ascii().data());
return;
}
// If called during context initialization, there will be no entered window.
LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate);
if (!enteredWindow)
return;
String errorMessage = toCoreString(message->Get());
v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace();
RefPtr<ScriptCallStack> callStack = nullptr;
int scriptId = message->GetScriptOrigin().ScriptID()->Value();
// Currently stack trace is only collected when inspector is open.
if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) {
callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
bool success = false;
int topScriptId = callStack->at(0).scriptId().toInt(&success);
if (success && topScriptId == scriptId)
scriptId = 0;
} else {
Vector<ScriptCallFrame> callFrames;
callStack = ScriptCallStack::create(callFrames);
}
v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName();
bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString();
String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>());
ScriptState* scriptState = ScriptState::current(isolate);
RefPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world());
if (V8DOMWrapper::isDOMWrapper(data)) {
v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data);
const WrapperTypeInfo* type = toWrapperTypeInfo(obj);
if (V8DOMException::wrapperTypeInfo.isSubclass(type)) {
DOMException* exception = V8DOMException::toNative(obj);
if (exception && !exception->messageForConsole().isEmpty())
event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole());
}
}
// This method might be called while we're creating a new context. In this case, we
// avoid storing the exception object, as we can't create a wrapper during context creation.
// FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle?
LocalFrame* frame = enteredWindow->document()->frame();
if (frame && frame->script().existingWindowProxy(scriptState->world())) {
V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate);
}
enteredWindow->document()->reportException(event.release(), scriptId, callStack);
}
static void failedAccessCheckCallbackInMainThread(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
LocalFrame* target = findFrame(host, data, isolate);
if (!target)
return;
// FIXME: We should modify V8 to pass in more contextual information (context, property, and object).
ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate);
exceptionState.throwSecurityError("failedAccessCheckCallbackInMainThread", "failedAccessCheckCallbackInMainThread");
exceptionState.throwIfNeeded();
}
static void timerTraceProfilerInMainThread(const char* name, int status)
{
if (!status) {
TRACE_EVENT_BEGIN0("v8", name);
} else {
TRACE_EVENT_END0("v8", name);
}
}
void V8Initializer::initializeMainThreadIfNeeded()
{
ASSERT(isMainThread());
static bool initialized = false;
if (initialized)
return;
initialized = true;
static const char v8Flags[] = "--harmony-classes";
v8::V8::SetFlagsFromString(v8Flags, sizeof(v8Flags) - 1);
gin::IsolateHolder::Initialize(gin::IsolateHolder::kStrictMode, v8ArrayBufferAllocator());
v8::Isolate* isolate = V8PerIsolateData::initialize();
v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue);
v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue);
v8::Debug::SetLiveEditEnabled(isolate, false);
isolate->SetAutorunMicrotasks(false);
v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread);
v8::V8::AddMessageListener(messageHandlerInMainThread);
v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread);
isolate->SetEventLogger(timerTraceProfilerInMainThread);
ScriptProfiler::initialize();
}
} // namespace blink