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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHADOW_H_
#define SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHADOW_H_
#include "sky/engine/core/animation/animatable/AnimatableValue.h"
#include "sky/engine/core/rendering/style/ShadowList.h"
namespace blink {
class AnimatableShadow final : public AnimatableValue {
public:
virtual ~AnimatableShadow() { }
static PassRefPtr<AnimatableShadow> create(PassRefPtr<ShadowList> shadowList)
{
return adoptRef(new AnimatableShadow(shadowList));
}
ShadowList* shadowList() const { return m_shadowList.get(); }
protected:
virtual PassRefPtr<AnimatableValue> interpolateTo(const AnimatableValue*, double fraction) const override;
private:
explicit AnimatableShadow(PassRefPtr<ShadowList> shadowList)
: m_shadowList(shadowList)
{
}
virtual AnimatableType type() const override { return TypeShadow; }
virtual bool equalTo(const AnimatableValue*) const override;
const RefPtr<ShadowList> m_shadowList;
};
DEFINE_ANIMATABLE_VALUE_TYPE_CASTS(AnimatableShadow, isShadow());
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATABLE_ANIMATABLESHADOW_H_