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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
namespace base {
class Thread;
}
namespace ui {
class CursorDelegateEvdev;
class DeviceEventDispatcherEvdev;
class InputDeviceFactoryEvdevProxy;
typedef base::Callback<void(scoped_ptr<InputDeviceFactoryEvdevProxy>)>
EventThreadStartCallback;
// Wrapper for events thread.
class EventThreadEvdev {
public:
EventThreadEvdev();
~EventThreadEvdev();
// Start a new events thread. All device events will get sent to the
// passed dispatcher. The thread will call directly into cursor, so it
// must be synchronized accordingly.
void Start(scoped_ptr<DeviceEventDispatcherEvdev> dispatcher,
CursorDelegateEvdev* cursor,
const EventThreadStartCallback& callback);
private:
scoped_ptr<base::Thread> thread_;
DISALLOW_COPY_AND_ASSIGN(EventThreadEvdev);
};
} // namespace ui
#endif // UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_