| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/ozone/evdev/keyboard_evdev.h" |
| |
| #include "base/single_thread_task_runner.h" |
| #include "base/thread_task_runner_handle.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/keycodes/dom/keycode_converter.h" |
| #include "ui/events/ozone/evdev/event_modifiers_evdev.h" |
| #include "ui/events/ozone/evdev/keyboard_util_evdev.h" |
| #include "ui/events/ozone/layout/keyboard_layout_engine.h" |
| #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" |
| #include "ui/events/ozone/layout/layout_util.h" |
| |
| namespace ui { |
| |
| // We can't include ui/events/keycodes/dom/dom_code.h here because of |
| // conflicts with preprocessor macros in <linux/input.h>, so we use the |
| // same underlying data with an additional prefix. |
| #define USB_KEYMAP(usb, xkb, win, mac, code, id) DOM_CODE_ ## id = usb |
| #define USB_KEYMAP_DECLARATION enum class DomCode |
| #include "ui/events/keycodes/dom/keycode_converter_data.inc" |
| #undef USB_KEYMAP |
| #undef USB_KEYMAP_DECLARATION |
| |
| namespace { |
| |
| const int kRepeatDelayMs = 500; |
| const int kRepeatIntervalMs = 50; |
| |
| int EventFlagToEvdevModifier(int flag) { |
| switch (flag) { |
| case EF_CAPS_LOCK_DOWN: |
| return EVDEV_MODIFIER_CAPS_LOCK; |
| case EF_SHIFT_DOWN: |
| return EVDEV_MODIFIER_SHIFT; |
| case EF_CONTROL_DOWN: |
| return EVDEV_MODIFIER_CONTROL; |
| case EF_ALT_DOWN: |
| return EVDEV_MODIFIER_ALT; |
| case EF_ALTGR_DOWN: |
| return EVDEV_MODIFIER_ALTGR; |
| case EF_MOD3_DOWN: |
| return EVDEV_MODIFIER_MOD3; |
| case EF_LEFT_MOUSE_BUTTON: |
| return EVDEV_MODIFIER_LEFT_MOUSE_BUTTON; |
| case EF_MIDDLE_MOUSE_BUTTON: |
| return EVDEV_MODIFIER_MIDDLE_MOUSE_BUTTON; |
| case EF_RIGHT_MOUSE_BUTTON: |
| return EVDEV_MODIFIER_RIGHT_MOUSE_BUTTON; |
| case EF_BACK_MOUSE_BUTTON: |
| return EVDEV_MODIFIER_BACK_MOUSE_BUTTON; |
| case EF_FORWARD_MOUSE_BUTTON: |
| return EVDEV_MODIFIER_FORWARD_MOUSE_BUTTON; |
| case EF_COMMAND_DOWN: |
| return EVDEV_MODIFIER_COMMAND; |
| default: |
| return EVDEV_MODIFIER_NONE; |
| } |
| } |
| |
| } // namespace |
| |
| KeyboardEvdev::KeyboardEvdev(EventModifiersEvdev* modifiers, |
| KeyboardLayoutEngine* keyboard_layout_engine, |
| const EventDispatchCallback& callback) |
| : callback_(callback), |
| modifiers_(modifiers), |
| keyboard_layout_engine_(keyboard_layout_engine), |
| weak_ptr_factory_(this) { |
| repeat_delay_ = base::TimeDelta::FromMilliseconds(kRepeatDelayMs); |
| repeat_interval_ = base::TimeDelta::FromMilliseconds(kRepeatIntervalMs); |
| } |
| |
| KeyboardEvdev::~KeyboardEvdev() { |
| } |
| |
| void KeyboardEvdev::OnKeyChange(unsigned int key, |
| bool down, |
| bool suppress_auto_repeat, |
| base::TimeDelta timestamp, |
| int device_id) { |
| if (key > KEY_MAX) |
| return; |
| |
| bool was_down = key_state_.test(key); |
| bool is_repeat = down && was_down; |
| if (!down && !was_down) |
| return; // Key already released. |
| |
| key_state_.set(key, down); |
| UpdateKeyRepeat(key, down, suppress_auto_repeat, device_id); |
| DispatchKey(key, down, is_repeat, timestamp, device_id); |
| } |
| |
| void KeyboardEvdev::SetCapsLockEnabled(bool enabled) { |
| modifiers_->SetModifierLock(EVDEV_MODIFIER_CAPS_LOCK, enabled); |
| } |
| |
| bool KeyboardEvdev::IsCapsLockEnabled() { |
| return (modifiers_->GetModifierFlags() & EF_CAPS_LOCK_DOWN) != 0; |
| } |
| |
| bool KeyboardEvdev::IsAutoRepeatEnabled() { |
| return auto_repeat_enabled_; |
| } |
| |
| void KeyboardEvdev::SetAutoRepeatEnabled(bool enabled) { |
| auto_repeat_enabled_ = enabled; |
| } |
| |
| void KeyboardEvdev::SetAutoRepeatRate(const base::TimeDelta& delay, |
| const base::TimeDelta& interval) { |
| repeat_delay_ = delay; |
| repeat_interval_ = interval; |
| } |
| |
| void KeyboardEvdev::GetAutoRepeatRate(base::TimeDelta* delay, |
| base::TimeDelta* interval) { |
| *delay = repeat_delay_; |
| *interval = repeat_interval_; |
| } |
| |
| void KeyboardEvdev::UpdateModifier(int modifier_flag, bool down) { |
| if (modifier_flag == EF_NONE) |
| return; |
| |
| int modifier = EventFlagToEvdevModifier(modifier_flag); |
| if (modifier == EVDEV_MODIFIER_NONE) |
| return; |
| |
| // TODO post-X11: Revise remapping to not use EF_MOD3_DOWN. |
| // Currently EF_MOD3_DOWN means that the CapsLock key is currently down, |
| // and EF_CAPS_LOCK_DOWN means the caps lock state is enabled (and the |
| // key may or may not be down, but usually isn't). There does need to |
| // to be two different flags, since the physical CapsLock key is subject |
| // to remapping, but the caps lock state (which can be triggered in a |
| // variety of ways) is not. |
| if (modifier == EVDEV_MODIFIER_CAPS_LOCK) |
| modifiers_->UpdateModifier(EVDEV_MODIFIER_MOD3, down); |
| else |
| modifiers_->UpdateModifier(modifier, down); |
| } |
| |
| void KeyboardEvdev::UpdateKeyRepeat(unsigned int key, |
| bool down, |
| bool suppress_auto_repeat, |
| int device_id) { |
| if (!auto_repeat_enabled_ || suppress_auto_repeat) |
| StopKeyRepeat(); |
| else if (key != repeat_key_ && down) |
| StartKeyRepeat(key, device_id); |
| else if (key == repeat_key_ && !down) |
| StopKeyRepeat(); |
| } |
| |
| void KeyboardEvdev::StartKeyRepeat(unsigned int key, int device_id) { |
| repeat_key_ = key; |
| repeat_device_id_ = device_id; |
| repeat_sequence_++; |
| |
| ScheduleKeyRepeat(repeat_delay_); |
| } |
| |
| void KeyboardEvdev::StopKeyRepeat() { |
| repeat_key_ = KEY_RESERVED; |
| repeat_sequence_++; |
| } |
| |
| void KeyboardEvdev::ScheduleKeyRepeat(const base::TimeDelta& delay) { |
| base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( |
| FROM_HERE, base::Bind(&KeyboardEvdev::OnRepeatTimeout, |
| weak_ptr_factory_.GetWeakPtr(), repeat_sequence_), |
| delay); |
| } |
| |
| void KeyboardEvdev::OnRepeatTimeout(unsigned int sequence) { |
| if (repeat_sequence_ != sequence) |
| return; |
| |
| // Post a task behind any pending key releases in the message loop |
| // FIFO. This ensures there's no spurious repeats during periods of UI |
| // thread jank. |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, base::Bind(&KeyboardEvdev::OnRepeatCommit, |
| weak_ptr_factory_.GetWeakPtr(), repeat_sequence_)); |
| } |
| |
| void KeyboardEvdev::OnRepeatCommit(unsigned int sequence) { |
| if (repeat_sequence_ != sequence) |
| return; |
| |
| DispatchKey(repeat_key_, true /* down */, true /* repeat */, |
| EventTimeForNow(), repeat_device_id_); |
| |
| ScheduleKeyRepeat(repeat_interval_); |
| } |
| |
| void KeyboardEvdev::DispatchKey(unsigned int key, |
| bool down, |
| bool repeat, |
| base::TimeDelta timestamp, |
| int device_id) { |
| DomCode dom_code = |
| KeycodeConverter::NativeKeycodeToDomCode(EvdevCodeToNativeCode(key)); |
| if (dom_code == DomCode::DOM_CODE_NONE) |
| return; |
| int flags = modifiers_->GetModifierFlags(); |
| DomKey dom_key; |
| KeyboardCode key_code; |
| uint16 character; |
| uint32 platform_keycode = 0; |
| if (!keyboard_layout_engine_->Lookup(dom_code, flags, &dom_key, &character, |
| &key_code, &platform_keycode)) { |
| return; |
| } |
| if (!repeat) { |
| int flag = ModifierDomKeyToEventFlag(dom_key); |
| UpdateModifier(flag, down); |
| // X11 XKB, using the configuration as modified for ChromeOS, always sets |
| // EF_MOD3_DOWN for the physical CapsLock key, even if the layout maps |
| // it to something else, so we imitate this to make certain layouts (e.g. |
| // German Neo2) work. crbug.com/495277 |
| if (dom_code == DomCode::DOM_CODE_CAPS_LOCK) |
| UpdateModifier(EF_MOD3_DOWN, down); |
| } |
| |
| KeyEvent event(down ? ET_KEY_PRESSED : ET_KEY_RELEASED, key_code, dom_code, |
| modifiers_->GetModifierFlags(), dom_key, character, timestamp); |
| event.set_source_device_id(device_id); |
| if (platform_keycode) |
| event.set_platform_keycode(platform_keycode); |
| callback_.Run(&event); |
| } |
| } // namespace ui |