blob: 93f5b3320b7f867e337ed1926b9d62ddcef283e2 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/ozone/evdev/keyboard_evdev.h"
#include "base/single_thread_task_runner.h"
#include "base/thread_task_runner_handle.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/dom/keycode_converter.h"
#include "ui/events/ozone/evdev/event_modifiers_evdev.h"
#include "ui/events/ozone/evdev/keyboard_util_evdev.h"
#include "ui/events/ozone/layout/keyboard_layout_engine.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/events/ozone/layout/layout_util.h"
namespace ui {
// We can't include ui/events/keycodes/dom/dom_code.h here because of
// conflicts with preprocessor macros in <linux/input.h>, so we use the
// same underlying data with an additional prefix.
#define USB_KEYMAP(usb, xkb, win, mac, code, id) DOM_CODE_ ## id = usb
#define USB_KEYMAP_DECLARATION enum class DomCode
#include "ui/events/keycodes/dom/keycode_converter_data.inc"
#undef USB_KEYMAP
#undef USB_KEYMAP_DECLARATION
namespace {
const int kRepeatDelayMs = 500;
const int kRepeatIntervalMs = 50;
int EventFlagToEvdevModifier(int flag) {
switch (flag) {
case EF_CAPS_LOCK_DOWN:
return EVDEV_MODIFIER_CAPS_LOCK;
case EF_SHIFT_DOWN:
return EVDEV_MODIFIER_SHIFT;
case EF_CONTROL_DOWN:
return EVDEV_MODIFIER_CONTROL;
case EF_ALT_DOWN:
return EVDEV_MODIFIER_ALT;
case EF_ALTGR_DOWN:
return EVDEV_MODIFIER_ALTGR;
case EF_MOD3_DOWN:
return EVDEV_MODIFIER_MOD3;
case EF_LEFT_MOUSE_BUTTON:
return EVDEV_MODIFIER_LEFT_MOUSE_BUTTON;
case EF_MIDDLE_MOUSE_BUTTON:
return EVDEV_MODIFIER_MIDDLE_MOUSE_BUTTON;
case EF_RIGHT_MOUSE_BUTTON:
return EVDEV_MODIFIER_RIGHT_MOUSE_BUTTON;
case EF_BACK_MOUSE_BUTTON:
return EVDEV_MODIFIER_BACK_MOUSE_BUTTON;
case EF_FORWARD_MOUSE_BUTTON:
return EVDEV_MODIFIER_FORWARD_MOUSE_BUTTON;
case EF_COMMAND_DOWN:
return EVDEV_MODIFIER_COMMAND;
default:
return EVDEV_MODIFIER_NONE;
}
}
} // namespace
KeyboardEvdev::KeyboardEvdev(EventModifiersEvdev* modifiers,
KeyboardLayoutEngine* keyboard_layout_engine,
const EventDispatchCallback& callback)
: callback_(callback),
modifiers_(modifiers),
keyboard_layout_engine_(keyboard_layout_engine),
weak_ptr_factory_(this) {
repeat_delay_ = base::TimeDelta::FromMilliseconds(kRepeatDelayMs);
repeat_interval_ = base::TimeDelta::FromMilliseconds(kRepeatIntervalMs);
}
KeyboardEvdev::~KeyboardEvdev() {
}
void KeyboardEvdev::OnKeyChange(unsigned int key,
bool down,
bool suppress_auto_repeat,
base::TimeDelta timestamp,
int device_id) {
if (key > KEY_MAX)
return;
bool was_down = key_state_.test(key);
bool is_repeat = down && was_down;
if (!down && !was_down)
return; // Key already released.
key_state_.set(key, down);
UpdateKeyRepeat(key, down, suppress_auto_repeat, device_id);
DispatchKey(key, down, is_repeat, timestamp, device_id);
}
void KeyboardEvdev::SetCapsLockEnabled(bool enabled) {
modifiers_->SetModifierLock(EVDEV_MODIFIER_CAPS_LOCK, enabled);
}
bool KeyboardEvdev::IsCapsLockEnabled() {
return (modifiers_->GetModifierFlags() & EF_CAPS_LOCK_DOWN) != 0;
}
bool KeyboardEvdev::IsAutoRepeatEnabled() {
return auto_repeat_enabled_;
}
void KeyboardEvdev::SetAutoRepeatEnabled(bool enabled) {
auto_repeat_enabled_ = enabled;
}
void KeyboardEvdev::SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval) {
repeat_delay_ = delay;
repeat_interval_ = interval;
}
void KeyboardEvdev::GetAutoRepeatRate(base::TimeDelta* delay,
base::TimeDelta* interval) {
*delay = repeat_delay_;
*interval = repeat_interval_;
}
void KeyboardEvdev::UpdateModifier(int modifier_flag, bool down) {
if (modifier_flag == EF_NONE)
return;
int modifier = EventFlagToEvdevModifier(modifier_flag);
if (modifier == EVDEV_MODIFIER_NONE)
return;
// TODO post-X11: Revise remapping to not use EF_MOD3_DOWN.
// Currently EF_MOD3_DOWN means that the CapsLock key is currently down,
// and EF_CAPS_LOCK_DOWN means the caps lock state is enabled (and the
// key may or may not be down, but usually isn't). There does need to
// to be two different flags, since the physical CapsLock key is subject
// to remapping, but the caps lock state (which can be triggered in a
// variety of ways) is not.
if (modifier == EVDEV_MODIFIER_CAPS_LOCK)
modifiers_->UpdateModifier(EVDEV_MODIFIER_MOD3, down);
else
modifiers_->UpdateModifier(modifier, down);
}
void KeyboardEvdev::UpdateKeyRepeat(unsigned int key,
bool down,
bool suppress_auto_repeat,
int device_id) {
if (!auto_repeat_enabled_ || suppress_auto_repeat)
StopKeyRepeat();
else if (key != repeat_key_ && down)
StartKeyRepeat(key, device_id);
else if (key == repeat_key_ && !down)
StopKeyRepeat();
}
void KeyboardEvdev::StartKeyRepeat(unsigned int key, int device_id) {
repeat_key_ = key;
repeat_device_id_ = device_id;
repeat_sequence_++;
ScheduleKeyRepeat(repeat_delay_);
}
void KeyboardEvdev::StopKeyRepeat() {
repeat_key_ = KEY_RESERVED;
repeat_sequence_++;
}
void KeyboardEvdev::ScheduleKeyRepeat(const base::TimeDelta& delay) {
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE, base::Bind(&KeyboardEvdev::OnRepeatTimeout,
weak_ptr_factory_.GetWeakPtr(), repeat_sequence_),
delay);
}
void KeyboardEvdev::OnRepeatTimeout(unsigned int sequence) {
if (repeat_sequence_ != sequence)
return;
// Post a task behind any pending key releases in the message loop
// FIFO. This ensures there's no spurious repeats during periods of UI
// thread jank.
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::Bind(&KeyboardEvdev::OnRepeatCommit,
weak_ptr_factory_.GetWeakPtr(), repeat_sequence_));
}
void KeyboardEvdev::OnRepeatCommit(unsigned int sequence) {
if (repeat_sequence_ != sequence)
return;
DispatchKey(repeat_key_, true /* down */, true /* repeat */,
EventTimeForNow(), repeat_device_id_);
ScheduleKeyRepeat(repeat_interval_);
}
void KeyboardEvdev::DispatchKey(unsigned int key,
bool down,
bool repeat,
base::TimeDelta timestamp,
int device_id) {
DomCode dom_code =
KeycodeConverter::NativeKeycodeToDomCode(EvdevCodeToNativeCode(key));
if (dom_code == DomCode::DOM_CODE_NONE)
return;
int flags = modifiers_->GetModifierFlags();
DomKey dom_key;
KeyboardCode key_code;
uint16 character;
uint32 platform_keycode = 0;
if (!keyboard_layout_engine_->Lookup(dom_code, flags, &dom_key, &character,
&key_code, &platform_keycode)) {
return;
}
if (!repeat) {
int flag = ModifierDomKeyToEventFlag(dom_key);
UpdateModifier(flag, down);
// X11 XKB, using the configuration as modified for ChromeOS, always sets
// EF_MOD3_DOWN for the physical CapsLock key, even if the layout maps
// it to something else, so we imitate this to make certain layouts (e.g.
// German Neo2) work. crbug.com/495277
if (dom_code == DomCode::DOM_CODE_CAPS_LOCK)
UpdateModifier(EF_MOD3_DOWN, down);
}
KeyEvent event(down ? ET_KEY_PRESSED : ET_KEY_RELEASED, key_code, dom_code,
modifiers_->GetModifierFlags(), dom_key, character, timestamp);
event.set_source_device_id(device_id);
if (platform_keycode)
event.set_platform_keycode(platform_keycode);
callback_.Run(&event);
}
} // namespace ui