blob: 8cc1916f00d8c96d94f69ce484748cb308adf758 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
#include <bitset>
#include <linux/input.h>
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/events/ozone/evdev/event_device_util.h"
#include "ui/events/ozone/evdev/event_dispatch_callback.h"
#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
#include "ui/events/ozone/layout/keyboard_layout_engine.h"
namespace ui {
class EventModifiersEvdev;
enum class DomCode;
// Keyboard for evdev.
//
// This object is responsible for combining all attached keyboards into
// one logical keyboard, applying modifiers & implementing key repeat.
//
// It also currently also applies the layout.
class EVENTS_OZONE_EVDEV_EXPORT KeyboardEvdev {
public:
KeyboardEvdev(EventModifiersEvdev* modifiers,
KeyboardLayoutEngine* keyboard_layout_engine,
const EventDispatchCallback& callback);
~KeyboardEvdev();
// Handlers for raw key presses & releases.
//
// |code| is a Linux key code (from <linux/input.h>). |down| represents the
// key state. |suppress_auto_repeat| prevents the event from triggering
// auto-repeat, if enabled. |device_id| uniquely identifies the source
// keyboard device.
void OnKeyChange(unsigned int code,
bool down,
bool suppress_auto_repeat,
base::TimeDelta timestamp,
int device_id);
// Handle Caps Lock modifier.
void SetCapsLockEnabled(bool enabled);
bool IsCapsLockEnabled();
// Configuration for key repeat.
bool IsAutoRepeatEnabled();
void SetAutoRepeatEnabled(bool enabled);
void SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval);
void GetAutoRepeatRate(base::TimeDelta* delay, base::TimeDelta* interval);
private:
void UpdateModifier(int modifier_flag, bool down);
void UpdateCapsLockLed();
void UpdateKeyRepeat(unsigned int key,
bool down,
bool suppress_auto_repeat,
int device_id);
void StartKeyRepeat(unsigned int key, int device_id);
void StopKeyRepeat();
void ScheduleKeyRepeat(const base::TimeDelta& delay);
void OnRepeatTimeout(unsigned int sequence);
void OnRepeatCommit(unsigned int sequence);
void DispatchKey(unsigned int key,
bool down,
bool repeat,
base::TimeDelta timestamp,
int device_id);
// Aggregated key state. There is only one bit of state per key; we do not
// attempt to count presses of the same key on multiple keyboards.
//
// A key is down iff the most recent event pertaining to that key was a key
// down event rather than a key up event. Therefore, a particular key position
// can be considered released even if it is being depresssed on one or more
// keyboards.
std::bitset<KEY_CNT> key_state_;
// Callback for dispatching events.
EventDispatchCallback callback_;
// Shared modifier state.
EventModifiersEvdev* modifiers_;
// Shared layout engine.
KeyboardLayoutEngine* keyboard_layout_engine_;
// Key repeat state.
bool auto_repeat_enabled_ = true;
unsigned int repeat_key_ = KEY_RESERVED;
unsigned int repeat_sequence_ = 0;
int repeat_device_id_ = 0;
base::TimeDelta repeat_delay_;
base::TimeDelta repeat_interval_;
base::WeakPtrFactory<KeyboardEvdev> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(KeyboardEvdev);
};
} // namespace ui
#endif // UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_