| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/basictypes.h" |
| #include "base/logging.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/gl/gl_context_cgl.h" |
| #include "ui/gl/gl_context_osmesa.h" |
| #include "ui/gl/gl_context_stub.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gl_switches.h" |
| |
| namespace gfx { |
| |
| class GLShareGroup; |
| |
| scoped_refptr<GLContext> GLContext::CreateGLContext( |
| GLShareGroup* share_group, |
| GLSurface* compatible_surface, |
| GpuPreference gpu_preference) { |
| TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); |
| switch (GetGLImplementation()) { |
| case kGLImplementationDesktopGL: |
| case kGLImplementationAppleGL: { |
| scoped_refptr<GLContext> context; |
| // Note that with virtualization we might still be able to make current |
| // a different onscreen surface with this context later. But we should |
| // always be creating the context with an offscreen surface first. |
| DCHECK(compatible_surface->IsOffscreen()); |
| context = new GLContextCGL(share_group); |
| if (!context->Initialize(compatible_surface, gpu_preference)) |
| return NULL; |
| |
| return context; |
| } |
| case kGLImplementationOSMesaGL: { |
| scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); |
| if (!context->Initialize(compatible_surface, gpu_preference)) |
| return NULL; |
| |
| return context; |
| } |
| case kGLImplementationMockGL: |
| return new GLContextStub; |
| default: |
| NOTREACHED(); |
| return NULL; |
| } |
| } |
| |
| } // namespace gfx |