|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef CC_QUADS_DRAW_POLYGON_H_ | 
|  | #define CC_QUADS_DRAW_POLYGON_H_ | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | #include "cc/base/math_util.h" | 
|  | #include "cc/output/bsp_compare_result.h" | 
|  | #include "ui/gfx/geometry/point3_f.h" | 
|  | #include "ui/gfx/geometry/quad_f.h" | 
|  | #include "ui/gfx/geometry/rect_f.h" | 
|  | #include "ui/gfx/geometry/vector3d_f.h" | 
|  | #include "ui/gfx/transform.h" | 
|  |  | 
|  | namespace cc { | 
|  |  | 
|  | class DrawQuad; | 
|  |  | 
|  | class CC_EXPORT DrawPolygon { | 
|  | public: | 
|  | DrawPolygon(); | 
|  | ~DrawPolygon(); | 
|  |  | 
|  | DrawPolygon(DrawQuad* original_ref, | 
|  | const std::vector<gfx::Point3F>& in_points, | 
|  | const gfx::Vector3dF& normal, | 
|  | int draw_order_index = 0); | 
|  | DrawPolygon(DrawQuad* original_ref, | 
|  | const gfx::RectF& visible_content_rect, | 
|  | const gfx::Transform& transform, | 
|  | int draw_order_index = 0); | 
|  |  | 
|  | // Split takes this DrawPolygon and splits it into two pieces that are on | 
|  | // either side of |splitter|. Any edges of this polygon that cross the plane | 
|  | // of |splitter| will have an intersection point that is shared by both | 
|  | // polygons on either side. | 
|  | // Split will only return true if it determines that we got back 2 | 
|  | // intersection points. Only when it returns true will front and back both be | 
|  | // valid new polygons that are on opposite sides of the splitting plane. | 
|  | bool Split(const DrawPolygon& splitter, | 
|  | scoped_ptr<DrawPolygon>* front, | 
|  | scoped_ptr<DrawPolygon>* back); | 
|  | float SignedPointDistance(const gfx::Point3F& point) const; | 
|  | // Checks polygon a against polygon b and returns which side it lies on, or | 
|  | // whether it crosses (necessitating a split in the BSP tree). | 
|  | static BspCompareResult SideCompare(const DrawPolygon& a, | 
|  | const DrawPolygon& b); | 
|  | void ToQuads2D(std::vector<gfx::QuadF>* quads) const; | 
|  | void TransformToScreenSpace(const gfx::Transform& transform); | 
|  | void TransformToLayerSpace(const gfx::Transform& inverse_transform); | 
|  |  | 
|  | const std::vector<gfx::Point3F>& points() const { return points_; } | 
|  | const gfx::Vector3dF& normal() const { return normal_; } | 
|  | const DrawQuad* original_ref() const { return original_ref_; } | 
|  | int order_index() const { return order_index_; } | 
|  |  | 
|  | scoped_ptr<DrawPolygon> CreateCopy(); | 
|  |  | 
|  | static gfx::Vector3dF default_normal; | 
|  |  | 
|  | private: | 
|  | void ApplyTransform(const gfx::Transform& transform); | 
|  | void ApplyTransformToNormal(const gfx::Transform& transform); | 
|  |  | 
|  | std::vector<gfx::Point3F> points_; | 
|  | // Normalized, necessitated by distance calculations and tests of coplanarity. | 
|  | gfx::Vector3dF normal_; | 
|  | // This is an index that can be used to test whether a quad comes before or | 
|  | // after another in document order, useful for tie-breaking when it comes | 
|  | // to coplanar surfaces. | 
|  | int order_index_; | 
|  | // The pointer to the original quad, which gives us all the drawing info | 
|  | // we need. | 
|  | // This DrawQuad is owned by the caller and its lifetime must be preserved | 
|  | // as long as this DrawPolygon is alive. | 
|  | DrawQuad* original_ref_; | 
|  | }; | 
|  |  | 
|  | }  // namespace cc | 
|  |  | 
|  | #endif  // CC_QUADS_DRAW_POLYGON_H_ |