|  | // Copyright 2005-2009 The RE2 Authors.  All Rights Reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | // Modified from Google perftools's tcmalloc_unittest.cc. | 
|  |  | 
|  | #include "util/random.h" | 
|  |  | 
|  | namespace re2 { | 
|  |  | 
|  | int32 ACMRandom::Next() { | 
|  | const int32 M = 2147483647L;   // 2^31-1 | 
|  | const int32 A = 16807; | 
|  | // In effect, we are computing seed_ = (seed_ * A) % M, where M = 2^31-1 | 
|  | uint32 lo = A * (int32)(seed_ & 0xFFFF); | 
|  | uint32 hi = A * (int32)((uint32)seed_ >> 16); | 
|  | lo += (hi & 0x7FFF) << 16; | 
|  | if (lo > M) { | 
|  | lo &= M; | 
|  | ++lo; | 
|  | } | 
|  | lo += hi >> 15; | 
|  | if (lo > M) { | 
|  | lo &= M; | 
|  | ++lo; | 
|  | } | 
|  | return (seed_ = (int32) lo); | 
|  | } | 
|  |  | 
|  | int32 ACMRandom::Uniform(int32 n) { | 
|  | return Next() % n; | 
|  | } | 
|  |  | 
|  | }  // namespace re2 |