| // Copyright 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/events/event_processor.h" | 
 |  | 
 | #include "ui/events/event_target.h" | 
 | #include "ui/events/event_targeter.h" | 
 |  | 
 | namespace ui { | 
 |  | 
 | EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 
 |   EventTarget* root = GetRootTarget(); | 
 |   CHECK(root); | 
 |   EventTargeter* targeter = root->GetEventTargeter(); | 
 |   CHECK(targeter); | 
 |  | 
 |   // If |event| is in the process of being dispatched or has already been | 
 |   // dispatched, then dispatch a copy of the event instead. | 
 |   bool dispatch_original_event = event->phase() == EP_PREDISPATCH; | 
 |   Event* event_to_dispatch = event; | 
 |   scoped_ptr<Event> event_copy; | 
 |   if (!dispatch_original_event) { | 
 |     event_copy = Event::Clone(*event); | 
 |     event_to_dispatch = event_copy.get(); | 
 |   } | 
 |  | 
 |   OnEventProcessingStarted(event_to_dispatch); | 
 |   EventTarget* target = NULL; | 
 |   if (!event_to_dispatch->handled()) | 
 |     target = targeter->FindTargetForEvent(root, event_to_dispatch); | 
 |  | 
 |   EventDispatchDetails details; | 
 |   while (target) { | 
 |     details = DispatchEvent(target, event_to_dispatch); | 
 |  | 
 |     if (!dispatch_original_event) { | 
 |       if (event_to_dispatch->stopped_propagation()) | 
 |         event->StopPropagation(); | 
 |       else if (event_to_dispatch->handled()) | 
 |         event->SetHandled(); | 
 |     } | 
 |  | 
 |     if (details.dispatcher_destroyed) | 
 |       return details; | 
 |  | 
 |     if (details.target_destroyed || event->handled()) | 
 |       break; | 
 |  | 
 |     target = targeter->FindNextBestTarget(target, event_to_dispatch); | 
 |   } | 
 |  | 
 |   OnEventProcessingFinished(event); | 
 |   return details; | 
 | } | 
 |  | 
 | void EventProcessor::OnEventProcessingStarted(Event* event) { | 
 | } | 
 |  | 
 | void EventProcessor::OnEventProcessingFinished(Event* event) { | 
 | } | 
 |  | 
 | }  // namespace ui |