blob: fda9f3d40c0df38e1d3345f652c01137f0249496 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/ozone/evdev/input_device_factory_evdev.h"
#include <fcntl.h>
#include <linux/input.h>
#include "base/stl_util.h"
#include "base/thread_task_runner_handle.h"
#include "base/threading/worker_pool.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "ui/events/devices/device_data_manager.h"
#include "ui/events/devices/device_util_linux.h"
#include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h"
#include "ui/events/ozone/evdev/event_converter_evdev_impl.h"
#include "ui/events/ozone/evdev/event_device_info.h"
#include "ui/events/ozone/evdev/tablet_event_converter_evdev.h"
#include "ui/events/ozone/evdev/touch_event_converter_evdev.h"
#if defined(USE_EVDEV_GESTURES)
#include "ui/events/ozone/evdev/libgestures_glue/event_reader_libevdev_cros.h"
#include "ui/events/ozone/evdev/libgestures_glue/gesture_feedback.h"
#include "ui/events/ozone/evdev/libgestures_glue/gesture_interpreter_libevdev_cros.h"
#include "ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.h"
#endif
#ifndef EVIOCSCLOCKID
#define EVIOCSCLOCKID _IOW('E', 0xa0, int)
#endif
namespace ui {
namespace {
typedef base::Callback<void(scoped_ptr<EventConverterEvdev>)>
OpenInputDeviceReplyCallback;
struct OpenInputDeviceParams {
// Unique identifier for the new device.
int id;
// Device path to open.
base::FilePath path;
// Dispatcher for events. Call on UI thread only.
DeviceEventDispatcherEvdev* dispatcher;
// State shared between devices. Must not be dereferenced on worker thread.
CursorDelegateEvdev* cursor;
#if defined(USE_EVDEV_GESTURES)
GesturePropertyProvider* gesture_property_provider;
#endif
};
#if defined(USE_EVDEV_GESTURES)
void SetGestureIntProperty(GesturePropertyProvider* provider,
int id,
const std::string& name,
int value) {
GesturesProp* property = provider->GetProperty(id, name);
if (property) {
std::vector<int> values(1, value);
property->SetIntValue(values);
}
}
void SetGestureBoolProperty(GesturePropertyProvider* provider,
int id,
const std::string& name,
bool value) {
GesturesProp* property = provider->GetProperty(id, name);
if (property) {
std::vector<bool> values(1, value);
property->SetBoolValue(values);
}
}
#endif
scoped_ptr<EventConverterEvdev> CreateConverter(
const OpenInputDeviceParams& params,
int fd,
InputDeviceType type,
const EventDeviceInfo& devinfo) {
#if defined(USE_EVDEV_GESTURES)
// Touchpad or mouse: use gestures library.
// EventReaderLibevdevCros -> GestureInterpreterLibevdevCros -> DispatchEvent
if (devinfo.HasTouchpad() || devinfo.HasMouse()) {
scoped_ptr<GestureInterpreterLibevdevCros> gesture_interp =
make_scoped_ptr(new GestureInterpreterLibevdevCros(
params.id, params.cursor, params.gesture_property_provider,
params.dispatcher));
return make_scoped_ptr(new EventReaderLibevdevCros(
fd, params.path, params.id, type, devinfo, gesture_interp.Pass()));
}
#endif
// Touchscreen: use TouchEventConverterEvdev.
if (devinfo.HasTouchscreen()) {
scoped_ptr<TouchEventConverterEvdev> converter(new TouchEventConverterEvdev(
fd, params.path, params.id, type, devinfo, params.dispatcher));
converter->Initialize(devinfo);
return converter.Pass();
}
// Graphics tablet
if (devinfo.HasTablet())
return make_scoped_ptr<EventConverterEvdev>(new TabletEventConverterEvdev(
fd, params.path, params.id, type, params.cursor, devinfo,
params.dispatcher));
// Everything else: use EventConverterEvdevImpl.
return make_scoped_ptr<EventConverterEvdevImpl>(
new EventConverterEvdevImpl(fd, params.path, params.id, type, devinfo,
params.cursor, params.dispatcher));
}
// Open an input device. Opening may put the calling thread to sleep, and
// therefore should be run on a thread where latency is not critical. We
// run it on a thread from the worker pool.
//
// This takes a TaskRunner and runs the reply on that thread, so that we
// can hop threads if necessary (back to the UI thread).
void OpenInputDevice(scoped_ptr<OpenInputDeviceParams> params,
scoped_refptr<base::TaskRunner> reply_runner,
const OpenInputDeviceReplyCallback& reply_callback) {
const base::FilePath& path = params->path;
scoped_ptr<EventConverterEvdev> converter;
TRACE_EVENT1("evdev", "OpenInputDevice", "path", path.value());
int fd = open(path.value().c_str(), O_RDWR | O_NONBLOCK);
if (fd < 0) {
PLOG(ERROR) << "Cannot open '" << path.value();
reply_runner->PostTask(
FROM_HERE, base::Bind(reply_callback, base::Passed(&converter)));
return;
}
// Use monotonic timestamps for events. The touch code in particular
// expects event timestamps to correlate to the monotonic clock
// (base::TimeTicks).
unsigned int clk = CLOCK_MONOTONIC;
if (ioctl(fd, EVIOCSCLOCKID, &clk))
PLOG(ERROR) << "failed to set CLOCK_MONOTONIC";
EventDeviceInfo devinfo;
if (!devinfo.Initialize(fd)) {
LOG(ERROR) << "failed to get device information for " << path.value();
close(fd);
reply_runner->PostTask(
FROM_HERE, base::Bind(reply_callback, base::Passed(&converter)));
return;
}
InputDeviceType type = GetInputDeviceTypeFromPath(path);
converter = CreateConverter(*params, fd, type, devinfo);
// Reply with the constructed converter.
reply_runner->PostTask(FROM_HERE,
base::Bind(reply_callback, base::Passed(&converter)));
}
// Close an input device. Closing may put the calling thread to sleep, and
// therefore should be run on a thread where latency is not critical. We
// run it on the FILE thread.
void CloseInputDevice(const base::FilePath& path,
scoped_ptr<EventConverterEvdev> converter) {
TRACE_EVENT1("evdev", "CloseInputDevice", "path", path.value());
converter.reset();
}
} // namespace
InputDeviceFactoryEvdev::InputDeviceFactoryEvdev(
scoped_ptr<DeviceEventDispatcherEvdev> dispatcher,
CursorDelegateEvdev* cursor)
: task_runner_(base::ThreadTaskRunnerHandle::Get()),
cursor_(cursor),
#if defined(USE_EVDEV_GESTURES)
gesture_property_provider_(new GesturePropertyProvider),
#endif
dispatcher_(dispatcher.Pass()),
weak_ptr_factory_(this) {
}
InputDeviceFactoryEvdev::~InputDeviceFactoryEvdev() {
STLDeleteValues(&converters_);
}
void InputDeviceFactoryEvdev::AddInputDevice(int id,
const base::FilePath& path) {
scoped_ptr<OpenInputDeviceParams> params(new OpenInputDeviceParams);
params->id = id;
params->path = path;
params->cursor = cursor_;
params->dispatcher = dispatcher_.get();
#if defined(USE_EVDEV_GESTURES)
params->gesture_property_provider = gesture_property_provider_.get();
#endif
OpenInputDeviceReplyCallback reply_callback =
base::Bind(&InputDeviceFactoryEvdev::AttachInputDevice,
weak_ptr_factory_.GetWeakPtr());
++pending_device_changes_;
// Dispatch task to open from the worker pool, since open may block.
base::WorkerPool::PostTask(FROM_HERE,
base::Bind(&OpenInputDevice, base::Passed(&params),
task_runner_, reply_callback),
false /* task_is_slow */);
}
void InputDeviceFactoryEvdev::RemoveInputDevice(const base::FilePath& path) {
DetachInputDevice(path);
}
void InputDeviceFactoryEvdev::OnStartupScanComplete() {
startup_devices_enumerated_ = true;
NotifyDevicesUpdated();
}
void InputDeviceFactoryEvdev::AttachInputDevice(
scoped_ptr<EventConverterEvdev> converter) {
if (converter.get()) {
const base::FilePath& path = converter->path();
TRACE_EVENT1("evdev", "AttachInputDevice", "path", path.value());
DCHECK(task_runner_->RunsTasksOnCurrentThread());
// If we have an existing device, detach it. We don't want two
// devices with the same name open at the same time.
if (converters_[path])
DetachInputDevice(path);
// Add initialized device to map.
converters_[path] = converter.release();
converters_[path]->Start();
UpdateDirtyFlags(converters_[path]);
// Sync settings to new device.
ApplyInputDeviceSettings();
ApplyCapsLockLed();
}
--pending_device_changes_;
NotifyDevicesUpdated();
}
void InputDeviceFactoryEvdev::DetachInputDevice(const base::FilePath& path) {
TRACE_EVENT1("evdev", "DetachInputDevice", "path", path.value());
DCHECK(task_runner_->RunsTasksOnCurrentThread());
// Remove device from map.
scoped_ptr<EventConverterEvdev> converter(converters_[path]);
converters_.erase(path);
if (converter) {
// Disable the device (to release keys/buttons/etc).
converter->SetEnabled(false);
// Cancel libevent notifications from this converter. This part must be
// on UI since the polling happens on UI.
converter->Stop();
UpdateDirtyFlags(converter.get());
NotifyDevicesUpdated();
// Dispatch task to close from the worker pool, since close may block.
base::WorkerPool::PostTask(
FROM_HERE,
base::Bind(&CloseInputDevice, path, base::Passed(&converter)), true);
}
}
void InputDeviceFactoryEvdev::SetCapsLockLed(bool enabled) {
caps_lock_led_enabled_ = enabled;
ApplyCapsLockLed();
}
void InputDeviceFactoryEvdev::UpdateInputDeviceSettings(
const InputDeviceSettingsEvdev& settings) {
input_device_settings_ = settings;
ApplyInputDeviceSettings();
}
void InputDeviceFactoryEvdev::GetTouchDeviceStatus(
const GetTouchDeviceStatusReply& reply) {
scoped_ptr<std::string> status(new std::string);
#if defined(USE_EVDEV_GESTURES)
DumpTouchDeviceStatus(gesture_property_provider_.get(), status.get());
#endif
reply.Run(status.Pass());
}
void InputDeviceFactoryEvdev::GetTouchEventLog(
const base::FilePath& out_dir,
const GetTouchEventLogReply& reply) {
scoped_ptr<std::vector<base::FilePath>> log_paths(
new std::vector<base::FilePath>);
#if defined(USE_EVDEV_GESTURES)
DumpTouchEventLog(gesture_property_provider_.get(), out_dir, log_paths.Pass(),
reply);
#else
reply.Run(log_paths.Pass());
#endif
}
base::WeakPtr<InputDeviceFactoryEvdev> InputDeviceFactoryEvdev::GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
void InputDeviceFactoryEvdev::ApplyInputDeviceSettings() {
TRACE_EVENT0("evdev", "ApplyInputDeviceSettings");
SetIntPropertyForOneType(DT_TOUCHPAD, "Pointer Sensitivity",
input_device_settings_.touchpad_sensitivity);
SetIntPropertyForOneType(DT_TOUCHPAD, "Scroll Sensitivity",
input_device_settings_.touchpad_sensitivity);
SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Enable",
input_device_settings_.tap_to_click_enabled);
SetBoolPropertyForOneType(DT_TOUCHPAD, "T5R2 Three Finger Click Enable",
input_device_settings_.three_finger_click_enabled);
SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Drag Enable",
input_device_settings_.tap_dragging_enabled);
SetBoolPropertyForOneType(DT_MULTITOUCH, "Australian Scrolling",
input_device_settings_.natural_scroll_enabled);
SetIntPropertyForOneType(DT_MOUSE, "Pointer Sensitivity",
input_device_settings_.mouse_sensitivity);
SetIntPropertyForOneType(DT_MOUSE, "Scroll Sensitivity",
input_device_settings_.mouse_sensitivity);
SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Paused",
input_device_settings_.tap_to_click_paused);
for (const auto& it : converters_) {
EventConverterEvdev* converter = it.second;
converter->SetEnabled(IsDeviceEnabled(converter));
if (converter->type() == InputDeviceType::INPUT_DEVICE_INTERNAL &&
converter->HasKeyboard()) {
converter->SetKeyFilter(
input_device_settings_.enable_internal_keyboard_filter,
input_device_settings_.internal_keyboard_allowed_keys);
}
}
}
void InputDeviceFactoryEvdev::ApplyCapsLockLed() {
for (const auto& it : converters_) {
EventConverterEvdev* converter = it.second;
converter->SetCapsLockLed(caps_lock_led_enabled_);
}
}
bool InputDeviceFactoryEvdev::IsDeviceEnabled(
const EventConverterEvdev* converter) {
if (!input_device_settings_.enable_internal_touchpad &&
converter->type() == InputDeviceType::INPUT_DEVICE_INTERNAL &&
converter->HasTouchpad())
return false;
return input_device_settings_.enable_devices;
}
void InputDeviceFactoryEvdev::UpdateDirtyFlags(
const EventConverterEvdev* converter) {
if (converter->HasTouchscreen())
touchscreen_list_dirty_ = true;
if (converter->HasKeyboard())
keyboard_list_dirty_ = true;
if (converter->HasMouse())
mouse_list_dirty_ = true;
if (converter->HasTouchpad())
touchpad_list_dirty_ = true;
}
void InputDeviceFactoryEvdev::NotifyDevicesUpdated() {
if (!startup_devices_enumerated_ || pending_device_changes_)
return; // No update until full scan done and no pending operations.
if (touchscreen_list_dirty_)
NotifyTouchscreensUpdated();
if (keyboard_list_dirty_)
NotifyKeyboardsUpdated();
if (mouse_list_dirty_)
NotifyMouseDevicesUpdated();
if (touchpad_list_dirty_)
NotifyTouchpadDevicesUpdated();
if (!startup_devices_opened_) {
dispatcher_->DispatchDeviceListsComplete();
startup_devices_opened_ = true;
}
touchscreen_list_dirty_ = false;
keyboard_list_dirty_ = false;
mouse_list_dirty_ = false;
touchpad_list_dirty_ = false;
}
void InputDeviceFactoryEvdev::NotifyTouchscreensUpdated() {
std::vector<TouchscreenDevice> touchscreens;
for (auto it = converters_.begin(); it != converters_.end(); ++it) {
if (it->second->HasTouchscreen()) {
touchscreens.push_back(TouchscreenDevice(it->second->input_device(),
it->second->GetTouchscreenSize(), it->second->GetTouchPoints()));
}
}
dispatcher_->DispatchTouchscreenDevicesUpdated(touchscreens);
}
void InputDeviceFactoryEvdev::NotifyKeyboardsUpdated() {
std::vector<KeyboardDevice> keyboards;
for (auto it = converters_.begin(); it != converters_.end(); ++it) {
if (it->second->HasKeyboard()) {
keyboards.push_back(KeyboardDevice(it->second->input_device()));
}
}
dispatcher_->DispatchKeyboardDevicesUpdated(keyboards);
}
void InputDeviceFactoryEvdev::NotifyMouseDevicesUpdated() {
std::vector<InputDevice> mice;
for (auto it = converters_.begin(); it != converters_.end(); ++it) {
if (it->second->HasMouse()) {
mice.push_back(it->second->input_device());
}
}
dispatcher_->DispatchMouseDevicesUpdated(mice);
}
void InputDeviceFactoryEvdev::NotifyTouchpadDevicesUpdated() {
std::vector<InputDevice> touchpads;
for (auto it = converters_.begin(); it != converters_.end(); ++it) {
if (it->second->HasTouchpad()) {
touchpads.push_back(it->second->input_device());
}
}
dispatcher_->DispatchTouchpadDevicesUpdated(touchpads);
}
void InputDeviceFactoryEvdev::SetIntPropertyForOneType(
const EventDeviceType type,
const std::string& name,
int value) {
#if defined(USE_EVDEV_GESTURES)
std::vector<int> ids;
gesture_property_provider_->GetDeviceIdsByType(type, &ids);
for (size_t i = 0; i < ids.size(); ++i) {
SetGestureIntProperty(gesture_property_provider_.get(), ids[i], name,
value);
}
#endif
// In the future, we may add property setting codes for other non-gesture
// devices. One example would be keyboard settings.
// TODO(sheckylin): See http://crbug.com/398518 for example.
}
void InputDeviceFactoryEvdev::SetBoolPropertyForOneType(
const EventDeviceType type,
const std::string& name,
bool value) {
#if defined(USE_EVDEV_GESTURES)
std::vector<int> ids;
gesture_property_provider_->GetDeviceIdsByType(type, &ids);
for (size_t i = 0; i < ids.size(); ++i) {
SetGestureBoolProperty(gesture_property_provider_.get(), ids[i], name,
value);
}
#endif
}
} // namespace ui