| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |
| #define UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |
| |
| #include <map> |
| |
| #include "base/basictypes.h" |
| #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| |
| namespace ui { |
| |
| // Mouse button map for Evdev. |
| // |
| // Chrome relies on the underlying OS to interpret mouse buttons. The Linux |
| // input subsystem does not assign any special meaning to these keys, so |
| // this work must happen at a higher layer (normally X11 or the console driver). |
| // When using evdev directly, we must do it ourselves. |
| // |
| // The mouse button map is shared between all input devices connected to the |
| // system. |
| class EVENTS_OZONE_EVDEV_EXPORT MouseButtonMapEvdev { |
| public: |
| typedef uint32_t Button; |
| typedef std::map<uint32_t, uint32_t> ButtonMap; |
| |
| MouseButtonMapEvdev(); |
| ~MouseButtonMapEvdev(); |
| |
| // Set mapping for one button. |
| void UpdateButtonMap(Button button_from, Button button_to); |
| |
| // Reset the button map to the system default. |
| void ResetButtonMap(); |
| |
| // Return the mapped button. |
| int GetMappedButton(const Button button) const; |
| |
| // Return current button map to use for incoming events. |
| const ButtonMap& button_map() { return button_map_; } |
| |
| private: |
| // Mouse button map. |
| ButtonMap button_map_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MouseButtonMapEvdev); |
| }; |
| |
| } // namspace ui |
| |
| #endif // UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_ |