| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef EXAMPLES_SHADOWS_VFX_COLOR_PROGRAM_H_ |
| #define EXAMPLES_SHADOWS_VFX_COLOR_PROGRAM_H_ |
| |
| #include <glm/glm.hpp> |
| |
| #include "base/macros.h" |
| #include "examples/shadows/vfx/program.h" |
| #include "examples/shadows/vfx/shader.h" |
| |
| namespace vfx { |
| |
| class ColorProgram { |
| public: |
| ColorProgram(); |
| ~ColorProgram(); |
| |
| struct Vertex { |
| Vertex(); |
| Vertex(glm::vec3 position, glm::vec4 color); |
| |
| glm::vec3 position; |
| glm::vec4 color; |
| }; |
| |
| GLuint id() const { return program_.id(); } |
| |
| void Use(const glm::mat4& transform); |
| |
| private: |
| Shader vertex_shader_; |
| Shader fragment_shader_; |
| Program program_; |
| |
| GLint u_transform_; |
| GLint a_position_; |
| GLint a_color_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ColorProgram); |
| }; |
| |
| } // namespace vfx |
| |
| #endif // EXAMPLES_SHADOWS_VFX_COLOR_PROGRAM_H_ |