| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ |
| #define UI_GFX_GPU_MEMORY_BUFFER_H_ |
| |
| #include "base/memory/shared_memory.h" |
| #include "build/build_config.h" |
| #include "ui/gfx/gfx_export.h" |
| |
| extern "C" typedef struct _ClientBuffer* ClientBuffer; |
| |
| namespace gfx { |
| |
| enum GpuMemoryBufferType { |
| EMPTY_BUFFER, |
| SHARED_MEMORY_BUFFER, |
| IO_SURFACE_BUFFER, |
| SURFACE_TEXTURE_BUFFER, |
| OZONE_NATIVE_BUFFER, |
| GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER |
| }; |
| |
| using GpuMemoryBufferId = int32; |
| |
| struct GFX_EXPORT GpuMemoryBufferHandle { |
| GpuMemoryBufferHandle(); |
| bool is_null() const { return type == EMPTY_BUFFER; } |
| GpuMemoryBufferType type; |
| GpuMemoryBufferId id; |
| base::SharedMemoryHandle handle; |
| #if defined(OS_MACOSX) |
| uint32 io_surface_id; |
| #endif |
| }; |
| |
| // This interface typically correspond to a type of shared memory that is also |
| // shared with the GPU. A GPU memory buffer can be written to directly by |
| // regular CPU code, but can also be read by the GPU. |
| class GFX_EXPORT GpuMemoryBuffer { |
| public: |
| // The format needs to be taken into account when mapping a buffer into the |
| // client's address space. |
| enum Format { |
| ATC, |
| ATCIA, |
| DXT1, |
| DXT5, |
| ETC1, |
| RGBA_8888, |
| RGBX_8888, |
| BGRA_8888, |
| FORMAT_LAST = BGRA_8888 |
| }; |
| |
| // The usage mode affects how a buffer can be used. Only buffers created with |
| // MAP can be mapped into the client's address space and accessed by the CPU. |
| // PERSISTENT_MAP adds the additional condition that successive Map() calls |
| // (with Unmap() calls between) will return a pointer to the same memory |
| // contents. |
| enum Usage { MAP, PERSISTENT_MAP, SCANOUT, USAGE_LAST = SCANOUT }; |
| |
| virtual ~GpuMemoryBuffer() {} |
| |
| // Maps each plane of the buffer into the client's address space so it can be |
| // written to by the CPU. A pointer to plane K is stored at index K-1 of the |
| // |data| array. This call may block, for instance if the GPU needs to finish |
| // accessing the buffer or if CPU caches need to be synchronized. Returns |
| // false on failure. |
| virtual bool Map(void** data) = 0; |
| |
| // Unmaps the buffer. It's illegal to use the pointer returned by Map() after |
| // this has been called. |
| virtual void Unmap() = 0; |
| |
| // Returns true iff the buffer is mapped. |
| virtual bool IsMapped() const = 0; |
| |
| // Returns the format for the buffer. |
| virtual Format GetFormat() const = 0; |
| |
| // Fills the stride in bytes for the each plane of the buffer. The stride of |
| // plane K is stored at index K-1 of the |stride| array. |
| virtual void GetStride(uint32* stride) const = 0; |
| |
| // Returns a platform specific handle for this buffer. |
| virtual GpuMemoryBufferHandle GetHandle() const = 0; |
| |
| // Type-checking downcast routine. |
| virtual ClientBuffer AsClientBuffer() = 0; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ |