| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/resources/eviction_tile_priority_queue.h" |
| |
| namespace cc { |
| |
| namespace { |
| |
| class EvictionOrderComparator { |
| public: |
| explicit EvictionOrderComparator(TreePriority tree_priority) |
| : tree_priority_(tree_priority) {} |
| |
| bool operator()( |
| const EvictionTilePriorityQueue::PairedTilingSetQueue* a, |
| const EvictionTilePriorityQueue::PairedTilingSetQueue* b) const { |
| // Note that in this function, we have to return true if and only if |
| // b is strictly lower priority than a. Note that for the sake of |
| // completeness, empty queue is considered to have lowest priority. |
| if (a->IsEmpty() || b->IsEmpty()) |
| return b->IsEmpty() < a->IsEmpty(); |
| |
| WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); |
| const TilingSetEvictionQueue* a_queue = |
| a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get(); |
| |
| WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); |
| const TilingSetEvictionQueue* b_queue = |
| b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get(); |
| |
| const Tile* a_tile = a_queue->Top(); |
| const Tile* b_tile = b_queue->Top(); |
| |
| const TilePriority& a_priority = |
| a_tile->priority_for_tree_priority(tree_priority_); |
| const TilePriority& b_priority = |
| b_tile->priority_for_tree_priority(tree_priority_); |
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| |
| // If the priority bin differs, b is lower priority if it has the higher |
| // priority bin. |
| if (a_priority.priority_bin != b_priority.priority_bin) |
| return b_priority.priority_bin > a_priority.priority_bin; |
| |
| // Otherwise if the resolution differs, then the order will be determined by |
| // whether we prioritize low res or not. |
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| // class but instead produced by the iterators. |
| if (b_priority.resolution != a_priority.resolution) { |
| // Non ideal resolution should be sorted higher than other resolutions. |
| if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| return false; |
| |
| if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
| return true; |
| |
| if (prioritize_low_res) |
| return a_priority.resolution == LOW_RESOLUTION; |
| return a_priority.resolution == HIGH_RESOLUTION; |
| } |
| |
| // Otherwise if the occlusion differs, b is lower priority if it is |
| // occluded. |
| bool a_is_occluded = a_tile->is_occluded_for_tree_priority(tree_priority_); |
| bool b_is_occluded = b_tile->is_occluded_for_tree_priority(tree_priority_); |
| if (a_is_occluded != b_is_occluded) |
| return b_is_occluded; |
| |
| // b is lower priorty if it is farther from visible. |
| return b_priority.distance_to_visible > a_priority.distance_to_visible; |
| } |
| |
| private: |
| TreePriority tree_priority_; |
| }; |
| |
| } // namespace |
| |
| EvictionTilePriorityQueue::EvictionTilePriorityQueue() { |
| } |
| |
| EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { |
| } |
| |
| void EvictionTilePriorityQueue::Build( |
| const std::vector<PictureLayerImpl::Pair>& paired_layers, |
| TreePriority tree_priority) { |
| tree_priority_ = tree_priority; |
| |
| for (std::vector<PictureLayerImpl::Pair>::const_iterator it = |
| paired_layers.begin(); |
| it != paired_layers.end(); |
| ++it) { |
| paired_queues_.push_back( |
| make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_))); |
| } |
| |
| paired_queues_.make_heap(EvictionOrderComparator(tree_priority_)); |
| } |
| |
| void EvictionTilePriorityQueue::Reset() { |
| paired_queues_.clear(); |
| } |
| |
| bool EvictionTilePriorityQueue::IsEmpty() const { |
| return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); |
| } |
| |
| Tile* EvictionTilePriorityQueue::Top() { |
| DCHECK(!IsEmpty()); |
| return paired_queues_.front()->Top(tree_priority_); |
| } |
| |
| void EvictionTilePriorityQueue::Pop() { |
| DCHECK(!IsEmpty()); |
| |
| paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_)); |
| PairedTilingSetQueue* paired_queue = paired_queues_.back(); |
| paired_queue->Pop(tree_priority_); |
| paired_queues_.push_heap(EvictionOrderComparator(tree_priority_)); |
| } |
| |
| EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() { |
| } |
| |
| EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue( |
| const PictureLayerImpl::Pair& layer_pair, |
| TreePriority tree_priority) { |
| bool skip_shared_out_of_order_tiles = layer_pair.active && layer_pair.pending; |
| if (layer_pair.active) { |
| active_queue = make_scoped_ptr(new TilingSetEvictionQueue( |
| layer_pair.active->picture_layer_tiling_set(), tree_priority, |
| skip_shared_out_of_order_tiles)); |
| } |
| if (layer_pair.pending) { |
| pending_queue = make_scoped_ptr(new TilingSetEvictionQueue( |
| layer_pair.pending->picture_layer_tiling_set(), tree_priority, |
| skip_shared_out_of_order_tiles)); |
| } |
| } |
| |
| EvictionTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() { |
| } |
| |
| bool EvictionTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const { |
| return (!active_queue || active_queue->IsEmpty()) && |
| (!pending_queue || pending_queue->IsEmpty()); |
| } |
| |
| Tile* EvictionTilePriorityQueue::PairedTilingSetQueue::Top( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| TilingSetEvictionQueue* next_queue = |
| next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); |
| DCHECK(next_queue && !next_queue->IsEmpty()); |
| |
| Tile* tile = next_queue->Top(); |
| DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end()); |
| return tile; |
| } |
| |
| void EvictionTilePriorityQueue::PairedTilingSetQueue::Pop( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| TilingSetEvictionQueue* next_queue = |
| next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); |
| DCHECK(next_queue && !next_queue->IsEmpty()); |
| DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second); |
| next_queue->Pop(); |
| |
| // If not empty, use Top to DCHECK the next iterator. |
| DCHECK_IMPLIES(!IsEmpty(), Top(tree_priority)); |
| } |
| |
| WhichTree |
| EvictionTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree( |
| TreePriority tree_priority) const { |
| DCHECK(!IsEmpty()); |
| |
| // If we only have one iterator with tiles, return it. |
| if (!active_queue || active_queue->IsEmpty()) |
| return PENDING_TREE; |
| if (!pending_queue || pending_queue->IsEmpty()) |
| return ACTIVE_TREE; |
| |
| const Tile* active_tile = active_queue->Top(); |
| const Tile* pending_tile = pending_queue->Top(); |
| |
| // If tiles are the same, it doesn't matter which tree we return. |
| if (active_tile == pending_tile) |
| return ACTIVE_TREE; |
| |
| const TilePriority& active_priority = |
| active_tile->priority_for_tree_priority(tree_priority); |
| const TilePriority& pending_priority = |
| pending_tile->priority_for_tree_priority(tree_priority); |
| |
| // If the bins are the same and activation differs, then return the tree of |
| // the tile not required for activation. |
| if (active_priority.priority_bin == pending_priority.priority_bin && |
| active_tile->required_for_activation() != |
| pending_tile->required_for_activation()) { |
| return active_tile->required_for_activation() ? PENDING_TREE : ACTIVE_TREE; |
| } |
| |
| // Return tile with a lower priority. |
| if (pending_priority.IsHigherPriorityThan(active_priority)) |
| return ACTIVE_TREE; |
| return PENDING_TREE; |
| } |
| |
| } // namespace cc |