| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_MEMORY_DISCARDABLE_MEMORY_H_ |
| #define BASE_MEMORY_DISCARDABLE_MEMORY_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/base_export.h" |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/scoped_ptr.h" |
| |
| namespace base { |
| |
| enum DiscardableMemoryType { |
| DISCARDABLE_MEMORY_TYPE_NONE, |
| DISCARDABLE_MEMORY_TYPE_ASHMEM, |
| DISCARDABLE_MEMORY_TYPE_MACH, |
| DISCARDABLE_MEMORY_TYPE_EMULATED |
| }; |
| |
| enum DiscardableMemoryLockStatus { |
| DISCARDABLE_MEMORY_LOCK_STATUS_FAILED, |
| DISCARDABLE_MEMORY_LOCK_STATUS_PURGED, |
| DISCARDABLE_MEMORY_LOCK_STATUS_SUCCESS |
| }; |
| |
| // Platform abstraction for discardable memory. DiscardableMemory is used to |
| // cache large objects without worrying about blowing out memory, both on mobile |
| // devices where there is no swap, and desktop devices where unused free memory |
| // should be used to help the user experience. This is preferable to releasing |
| // memory in response to an OOM signal because it is simpler, though it has less |
| // flexibility as to which objects get discarded. |
| // |
| // Discardable memory has two states: locked and unlocked. While the memory is |
| // locked, it will not be discarded. Unlocking the memory allows the OS to |
| // reclaim it if needed. Locks do not nest. |
| // |
| // Notes: |
| // - The paging behavior of memory while it is locked is not specified. While |
| // mobile platforms will not swap it out, it may qualify for swapping |
| // on desktop platforms. It is not expected that this will matter, as the |
| // preferred pattern of usage for DiscardableMemory is to lock down the |
| // memory, use it as quickly as possible, and then unlock it. |
| // - Because of memory alignment, the amount of memory allocated can be |
| // larger than the requested memory size. It is not very efficient for |
| // small allocations. |
| // - A discardable memory instance is not thread safe. It is the |
| // responsibility of users of discardable memory to ensure there are no |
| // races. |
| // |
| // References: |
| // - Linux: http://lwn.net/Articles/452035/ |
| // - Mac: http://trac.webkit.org/browser/trunk/Source/WebCore/platform/mac/PurgeableBufferMac.cpp |
| // the comment starting with "vm_object_purgable_control" at |
| // http://www.opensource.apple.com/source/xnu/xnu-792.13.8/osfmk/vm/vm_object.c |
| // |
| // Thread-safety: DiscardableMemory instances are not thread-safe. |
| class BASE_EXPORT DiscardableMemory { |
| public: |
| virtual ~DiscardableMemory() {} |
| |
| // Gets the discardable memory type with a given name. |
| static DiscardableMemoryType GetNamedType(const std::string& name); |
| |
| // Gets the name of a discardable memory type. |
| static const char* GetTypeName(DiscardableMemoryType type); |
| |
| // Gets system supported discardable memory types. Default preferred type |
| // at the front of vector. |
| static void GetSupportedTypes(std::vector<DiscardableMemoryType>* types); |
| |
| // Sets the preferred discardable memory type. This overrides the default |
| // preferred type. Can only be called once prior to GetPreferredType() |
| // or CreateLockedMemory(). Caller is responsible for correct ordering. |
| static void SetPreferredType(DiscardableMemoryType type); |
| |
| // Gets the preferred discardable memory type. |
| static DiscardableMemoryType GetPreferredType(); |
| |
| // Create a DiscardableMemory instance with specified |type| and |size|. |
| static scoped_ptr<DiscardableMemory> CreateLockedMemoryWithType( |
| DiscardableMemoryType type, size_t size); |
| |
| // Create a DiscardableMemory instance with preferred type and |size|. |
| static scoped_ptr<DiscardableMemory> CreateLockedMemory(size_t size); |
| |
| // Discardable memory implementations might allow an elevated usage level |
| // while in frequent use. Call this to have the usage reduced to the base |
| // level. Returns true if there's no need to call this again until |
| // memory instances have been used. This indicates that all discardable |
| // memory implementations have reduced usage to the base level or below. |
| // Note: calling this too often or while discardable memory is in frequent |
| // use can hurt performance, whereas calling it too infrequently can result |
| // in memory bloat. |
| static bool ReduceMemoryUsage(); |
| |
| // Locks the memory so that it will not be purged by the system. Returns |
| // DISCARDABLE_MEMORY_LOCK_STATUS_SUCCESS on success. If the return value is |
| // DISCARDABLE_MEMORY_LOCK_STATUS_FAILED then this object should be |
| // discarded and a new one should be created. If the return value is |
| // DISCARDABLE_MEMORY_LOCK_STATUS_PURGED then the memory is present but any |
| // data that was in it is gone. |
| virtual DiscardableMemoryLockStatus Lock() WARN_UNUSED_RESULT = 0; |
| |
| // Unlocks the memory so that it can be purged by the system. Must be called |
| // after every successful lock call. |
| virtual void Unlock() = 0; |
| |
| // Returns the memory address held by this object. The object must be locked |
| // before calling this. Otherwise, this will cause a DCHECK error. |
| virtual void* Memory() const = 0; |
| |
| // Testing utility calls. |
| |
| // Purge all discardable memory in the system. This call has global effects |
| // across all running processes, so it should only be used for testing! |
| static void PurgeForTesting(); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_MEMORY_DISCARDABLE_MEMORY_H_ |