| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/resources/raster_tile_priority_queue.h" |
| |
| namespace cc { |
| |
| namespace { |
| |
| class RasterOrderComparator { |
| public: |
| explicit RasterOrderComparator(TreePriority tree_priority) |
| : tree_priority_(tree_priority) {} |
| |
| bool operator()( |
| const RasterTilePriorityQueue::PairedPictureLayerQueue* a, |
| const RasterTilePriorityQueue::PairedPictureLayerQueue* b) const { |
| // Note that in this function, we have to return true if and only if |
| // b is strictly lower priority than a. Note that for the sake of |
| // completeness, empty queue is considered to have lowest priority. |
| if (a->IsEmpty() || b->IsEmpty()) |
| return b->IsEmpty() < a->IsEmpty(); |
| |
| WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); |
| const PictureLayerImpl::LayerRasterTileIterator* a_iterator = |
| a_tree == ACTIVE_TREE ? &a->active_iterator : &a->pending_iterator; |
| |
| WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); |
| const PictureLayerImpl::LayerRasterTileIterator* b_iterator = |
| b_tree == ACTIVE_TREE ? &b->active_iterator : &b->pending_iterator; |
| |
| const Tile* a_tile = **a_iterator; |
| const Tile* b_tile = **b_iterator; |
| |
| const TilePriority& a_priority = |
| a_tile->priority_for_tree_priority(tree_priority_); |
| const TilePriority& b_priority = |
| b_tile->priority_for_tree_priority(tree_priority_); |
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| |
| // If the bin is the same but the resolution is not, then the order will be |
| // determined by whether we prioritize low res or not. |
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| // class but instead produced by the iterators. |
| if (b_priority.priority_bin == a_priority.priority_bin && |
| b_priority.resolution != a_priority.resolution) { |
| // Non ideal resolution should be sorted lower than other resolutions. |
| if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| return true; |
| |
| if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
| return false; |
| |
| if (prioritize_low_res) |
| return b_priority.resolution == LOW_RESOLUTION; |
| return b_priority.resolution == HIGH_RESOLUTION; |
| } |
| return b_priority.IsHigherPriorityThan(a_priority); |
| } |
| |
| private: |
| TreePriority tree_priority_; |
| }; |
| |
| WhichTree HigherPriorityTree( |
| TreePriority tree_priority, |
| const PictureLayerImpl::LayerRasterTileIterator* active_iterator, |
| const PictureLayerImpl::LayerRasterTileIterator* pending_iterator, |
| const Tile* shared_tile) { |
| switch (tree_priority) { |
| case SMOOTHNESS_TAKES_PRIORITY: { |
| const Tile* active_tile = shared_tile ? shared_tile : **active_iterator; |
| const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator; |
| |
| const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
| const TilePriority& pending_priority = |
| pending_tile->priority(PENDING_TREE); |
| |
| // If we're down to eventually bin tiles on the active tree, process the |
| // pending tree to allow tiles required for activation to be initialized |
| // when memory policy only allows prepaint. |
| if (active_priority.priority_bin == TilePriority::EVENTUALLY && |
| pending_priority.priority_bin == TilePriority::NOW) { |
| return PENDING_TREE; |
| } |
| return ACTIVE_TREE; |
| } |
| case NEW_CONTENT_TAKES_PRIORITY: |
| return PENDING_TREE; |
| case SAME_PRIORITY_FOR_BOTH_TREES: { |
| const Tile* active_tile = shared_tile ? shared_tile : **active_iterator; |
| const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator; |
| |
| const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
| const TilePriority& pending_priority = |
| pending_tile->priority(PENDING_TREE); |
| |
| if (active_priority.IsHigherPriorityThan(pending_priority)) |
| return ACTIVE_TREE; |
| return PENDING_TREE; |
| } |
| default: |
| NOTREACHED(); |
| return ACTIVE_TREE; |
| } |
| } |
| |
| } // namespace |
| |
| RasterTilePriorityQueue::RasterTilePriorityQueue() { |
| } |
| |
| RasterTilePriorityQueue::~RasterTilePriorityQueue() { |
| } |
| |
| void RasterTilePriorityQueue::Build( |
| const std::vector<PictureLayerImpl::Pair>& paired_layers, |
| TreePriority tree_priority) { |
| tree_priority_ = tree_priority; |
| for (std::vector<PictureLayerImpl::Pair>::const_iterator it = |
| paired_layers.begin(); |
| it != paired_layers.end(); |
| ++it) { |
| paired_queues_.push_back( |
| make_scoped_ptr(new PairedPictureLayerQueue(*it, tree_priority_))); |
| } |
| paired_queues_.make_heap(RasterOrderComparator(tree_priority_)); |
| } |
| |
| void RasterTilePriorityQueue::Reset() { |
| paired_queues_.clear(); |
| } |
| |
| bool RasterTilePriorityQueue::IsEmpty() const { |
| return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); |
| } |
| |
| Tile* RasterTilePriorityQueue::Top() { |
| DCHECK(!IsEmpty()); |
| return paired_queues_.front()->Top(tree_priority_); |
| } |
| |
| void RasterTilePriorityQueue::Pop() { |
| DCHECK(!IsEmpty()); |
| |
| paired_queues_.pop_heap(RasterOrderComparator(tree_priority_)); |
| PairedPictureLayerQueue* paired_queue = paired_queues_.back(); |
| paired_queue->Pop(tree_priority_); |
| paired_queues_.push_heap(RasterOrderComparator(tree_priority_)); |
| } |
| |
| RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { |
| } |
| |
| RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue( |
| const PictureLayerImpl::Pair& layer_pair, |
| TreePriority tree_priority) |
| : active_iterator(layer_pair.active |
| ? PictureLayerImpl::LayerRasterTileIterator( |
| layer_pair.active, |
| tree_priority == SMOOTHNESS_TAKES_PRIORITY) |
| : PictureLayerImpl::LayerRasterTileIterator()), |
| pending_iterator(layer_pair.pending |
| ? PictureLayerImpl::LayerRasterTileIterator( |
| layer_pair.pending, |
| tree_priority == SMOOTHNESS_TAKES_PRIORITY) |
| : PictureLayerImpl::LayerRasterTileIterator()), |
| has_both_layers(layer_pair.active && layer_pair.pending) { |
| if (has_both_layers) |
| SkipTilesReturnedByTwin(tree_priority); |
| } |
| |
| RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { |
| } |
| |
| bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const { |
| return !active_iterator && !pending_iterator; |
| } |
| |
| Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| PictureLayerImpl::LayerRasterTileIterator* next_iterator = |
| next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; |
| DCHECK(*next_iterator); |
| Tile* tile = **next_iterator; |
| DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end()); |
| return tile; |
| } |
| |
| void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| PictureLayerImpl::LayerRasterTileIterator* next_iterator = |
| next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; |
| DCHECK(*next_iterator); |
| DCHECK(returned_tiles_for_debug.insert(**next_iterator).second); |
| ++(*next_iterator); |
| |
| if (has_both_layers) |
| SkipTilesReturnedByTwin(tree_priority); |
| |
| // If no empty, use Top to do DCHECK the next iterator. |
| DCHECK(IsEmpty() || Top(tree_priority)); |
| } |
| |
| void RasterTilePriorityQueue::PairedPictureLayerQueue::SkipTilesReturnedByTwin( |
| TreePriority tree_priority) { |
| // We have both layers (active and pending) thus we can encounter shared |
| // tiles twice (from the active iterator and from the pending iterator). |
| while (!IsEmpty()) { |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| PictureLayerImpl::LayerRasterTileIterator* next_iterator = |
| next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; |
| |
| // Accept all non-shared tiles. |
| const Tile* tile = **next_iterator; |
| if (!tile->is_shared()) |
| break; |
| |
| // Accept a shared tile if the next tree is the higher priority one |
| // corresponding the iterator (active or pending) which usually (but due |
| // to spiral iterators not always) returns the shared tile first. |
| if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) |
| break; |
| |
| ++(*next_iterator); |
| } |
| } |
| |
| WhichTree |
| RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree( |
| TreePriority tree_priority) const { |
| DCHECK(!IsEmpty()); |
| |
| // If we only have one iterator with tiles, return it. |
| if (!active_iterator) |
| return PENDING_TREE; |
| if (!pending_iterator) |
| return ACTIVE_TREE; |
| |
| // Now both iterators have tiles, so we have to decide based on tree priority. |
| return HigherPriorityTree( |
| tree_priority, &active_iterator, &pending_iterator, nullptr); |
| } |
| |
| } // namespace cc |