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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_
#define UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Rect;
} // namespace gfx
namespace ui {
class HardwareDisplayController;
// Interface for the display-server half of a DriWindow.
//
// The main implementation of this lives in the process that owns the display
// connection (usually the GPU process) and associates a platform window
// (DriWindow) with a display. A window is associated with the display whose
// bounds contains the window bounds. If there's no suitable display, the window
// is disconnected and its contents will not be visible.
//
// In software mode, this is owned directly on DriWindow because the display
// controller object is in the same process.
//
// In accelerated mode, there's a proxy implementation and calls are forwarded
// to the real object in the GPU process via IPC.
class DriWindowDelegate {
public:
virtual ~DriWindowDelegate() {}
virtual void Initialize() = 0;
virtual void Shutdown() = 0;
// Returns the accelerated widget associated with the delegate.
virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0;
// Returns the current controller the window is displaying on. Callers should
// not cache the result as the controller may change as the window is moved.
virtual HardwareDisplayController* GetController() = 0;
// Called when the window is resized/moved.
virtual void OnBoundsChanged(const gfx::Rect& bounds) = 0;
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRI_DRI_WINDOW_DELEGATE_H_