| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <string> |
| |
| #include "base/command_line.h" |
| #include "base/lazy_instance.h" |
| #include "base/logging.h" |
| #include "base/threading/thread_local.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gl_switches.h" |
| #include "ui/gl/gl_version_info.h" |
| |
| namespace gfx { |
| |
| namespace { |
| base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| current_context_ = LAZY_INSTANCE_INITIALIZER; |
| |
| base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
| } // namespace |
| |
| GLContext::ScopedReleaseCurrent::ScopedReleaseCurrent() : canceled_(false) {} |
| |
| GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { |
| if (!canceled_ && GetCurrent()) { |
| GetCurrent()->ReleaseCurrent(NULL); |
| } |
| } |
| |
| void GLContext::ScopedReleaseCurrent::Cancel() { |
| canceled_ = true; |
| } |
| |
| GLContext::GLContext(GLShareGroup* share_group) : |
| share_group_(share_group), |
| swap_interval_(1), |
| force_swap_interval_zero_(false) { |
| if (!share_group_.get()) |
| share_group_ = new GLShareGroup; |
| |
| share_group_->AddContext(this); |
| } |
| |
| GLContext::~GLContext() { |
| share_group_->RemoveContext(this); |
| if (GetCurrent() == this) { |
| SetCurrent(NULL); |
| } |
| } |
| |
| bool GLContext::GetTotalGpuMemory(size_t* bytes) { |
| DCHECK(bytes); |
| *bytes = 0; |
| return false; |
| } |
| |
| void GLContext::SetSafeToForceGpuSwitch() { |
| } |
| |
| bool GLContext::ForceGpuSwitchIfNeeded() { |
| return true; |
| } |
| |
| void GLContext::SetUnbindFboOnMakeCurrent() { |
| NOTIMPLEMENTED(); |
| } |
| |
| std::string GLContext::GetExtensions() { |
| DCHECK(IsCurrent(NULL)); |
| const char* ext = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
| return std::string(ext ? ext : ""); |
| } |
| |
| std::string GLContext::GetGLVersion() { |
| DCHECK(IsCurrent(NULL)); |
| const char *version = |
| reinterpret_cast<const char*>(glGetString(GL_VERSION)); |
| return std::string(version ? version : ""); |
| } |
| |
| std::string GLContext::GetGLRenderer() { |
| DCHECK(IsCurrent(NULL)); |
| const char *renderer = |
| reinterpret_cast<const char*>(glGetString(GL_RENDERER)); |
| return std::string(renderer ? renderer : ""); |
| } |
| |
| bool GLContext::HasExtension(const char* name) { |
| std::string extensions = GetExtensions(); |
| extensions += " "; |
| |
| std::string delimited_name(name); |
| delimited_name += " "; |
| |
| return extensions.find(delimited_name) != std::string::npos; |
| } |
| |
| const GLVersionInfo* GLContext::GetVersionInfo() { |
| if(!version_info_) { |
| std::string version = GetGLVersion(); |
| std::string renderer = GetGLRenderer(); |
| version_info_ = |
| make_scoped_ptr(new GLVersionInfo(version.c_str(), renderer.c_str())); |
| } |
| return version_info_.get(); |
| } |
| |
| GLShareGroup* GLContext::share_group() { |
| return share_group_.get(); |
| } |
| |
| bool GLContext::LosesAllContextsOnContextLost() { |
| switch (GetGLImplementation()) { |
| case kGLImplementationDesktopGL: |
| return false; |
| case kGLImplementationEGLGLES2: |
| return true; |
| case kGLImplementationOSMesaGL: |
| case kGLImplementationAppleGL: |
| return false; |
| case kGLImplementationMockGL: |
| return false; |
| default: |
| NOTREACHED(); |
| return true; |
| } |
| } |
| |
| GLContext* GLContext::GetCurrent() { |
| return current_context_.Pointer()->Get(); |
| } |
| |
| GLContext* GLContext::GetRealCurrent() { |
| return current_real_context_.Pointer()->Get(); |
| } |
| |
| void GLContext::SetCurrent(GLSurface* surface) { |
| current_context_.Pointer()->Set(surface ? this : NULL); |
| GLSurface::SetCurrent(surface); |
| // Leave the real GL api current so that unit tests work correctly. |
| // TODO(sievers): Remove this, but needs all gpu_unittest classes |
| // to create and make current a context. |
| if (!surface && GetGLImplementation() != kGLImplementationMockGL) { |
| SetGLApiToNoContext(); |
| } |
| } |
| |
| GLStateRestorer* GLContext::GetGLStateRestorer() { |
| return state_restorer_.get(); |
| } |
| |
| void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
| state_restorer_ = make_scoped_ptr(state_restorer); |
| } |
| |
| void GLContext::SetSwapInterval(int interval) { |
| swap_interval_ = interval; |
| OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); |
| } |
| |
| void GLContext::ForceSwapIntervalZero(bool force) { |
| force_swap_interval_zero_ = force; |
| OnSetSwapInterval(force_swap_interval_zero_ ? 0 : swap_interval_); |
| } |
| |
| bool GLContext::WasAllocatedUsingRobustnessExtension() { |
| return false; |
| } |
| |
| bool GLContext::InitializeDynamicBindings() { |
| DCHECK(IsCurrent(NULL)); |
| static bool initialized = false; |
| if (initialized) |
| return initialized; |
| initialized = InitializeDynamicGLBindings(GetGLImplementation(), this); |
| if (!initialized) |
| LOG(ERROR) << "Could not initialize dynamic bindings."; |
| return initialized; |
| } |
| |
| void GLContext::SetupForVirtualization() { |
| if (!virtual_gl_api_) { |
| virtual_gl_api_.reset(new VirtualGLApi()); |
| virtual_gl_api_->Initialize(&g_driver_gl, this); |
| } |
| } |
| |
| bool GLContext::MakeVirtuallyCurrent( |
| GLContext* virtual_context, GLSurface* surface) { |
| DCHECK(virtual_gl_api_); |
| if (!ForceGpuSwitchIfNeeded()) |
| return false; |
| return virtual_gl_api_->MakeCurrent(virtual_context, surface); |
| } |
| |
| void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
| if (virtual_gl_api_) |
| virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); |
| } |
| |
| void GLContext::SetRealGLApi() { |
| SetGLToRealGLApi(); |
| } |
| |
| GLContextReal::GLContextReal(GLShareGroup* share_group) |
| : GLContext(share_group) {} |
| |
| GLContextReal::~GLContextReal() {} |
| |
| void GLContextReal::SetCurrent(GLSurface* surface) { |
| GLContext::SetCurrent(surface); |
| current_real_context_.Pointer()->Set(surface ? this : NULL); |
| } |
| |
| } // namespace gfx |