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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_VIEW_MANAGER_CONNECTION_MANAGER_H_
#define SERVICES_VIEW_MANAGER_CONNECTION_MANAGER_H_
#include <map>
#include <set>
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/timer/timer.h"
#include "mojo/public/cpp/bindings/array.h"
#include "mojo/services/view_manager/public/interfaces/view_manager.mojom.h"
#include "mojo/services/window_manager/public/interfaces/window_manager_internal.mojom.h"
#include "services/view_manager/animation_runner.h"
#include "services/view_manager/ids.h"
#include "services/view_manager/server_view_delegate.h"
namespace view_manager {
class ClientConnection;
class ConnectionManagerDelegate;
class DisplayManager;
class ServerView;
class ViewManagerServiceImpl;
// ConnectionManager manages the set of connections to the ViewManager (all the
// ViewManagerServiceImpls) as well as providing the root of the hierarchy.
class ConnectionManager : public ServerViewDelegate,
public mojo::WindowManagerInternalClient {
public:
// Create when a ViewManagerServiceImpl is about to make a change. Ensures
// clients are notified correctly.
class ScopedChange {
public:
ScopedChange(ViewManagerServiceImpl* connection,
ConnectionManager* connection_manager,
bool is_delete_view);
~ScopedChange();
mojo::ConnectionSpecificId connection_id() const { return connection_id_; }
bool is_delete_view() const { return is_delete_view_; }
// Marks the connection with the specified id as having seen a message.
void MarkConnectionAsMessaged(mojo::ConnectionSpecificId connection_id) {
message_ids_.insert(connection_id);
}
// Returns true if MarkConnectionAsMessaged(connection_id) was invoked.
bool DidMessageConnection(mojo::ConnectionSpecificId connection_id) const {
return message_ids_.count(connection_id) > 0;
}
private:
ConnectionManager* connection_manager_;
const mojo::ConnectionSpecificId connection_id_;
const bool is_delete_view_;
// See description of MarkConnectionAsMessaged/DidMessageConnection.
std::set<mojo::ConnectionSpecificId> message_ids_;
DISALLOW_COPY_AND_ASSIGN(ScopedChange);
};
ConnectionManager(ConnectionManagerDelegate* delegate,
scoped_ptr<DisplayManager> display_manager,
mojo::WindowManagerInternal* wm_internal);
~ConnectionManager() override;
// Returns the id for the next ViewManagerServiceImpl.
mojo::ConnectionSpecificId GetAndAdvanceNextConnectionId();
// Invoked when a ViewManagerServiceImpl's connection encounters an error.
void OnConnectionError(ClientConnection* connection);
// See description of ViewManagerService::Embed() for details. This assumes
// |transport_view_id| is valid.
void EmbedAtView(mojo::ConnectionSpecificId creator_id,
const std::string& url,
const ViewId& view_id,
mojo::InterfaceRequest<mojo::ServiceProvider> services,
mojo::ServiceProviderPtr exposed_services);
void EmbedAtView(mojo::ConnectionSpecificId creator_id,
const ViewId& view_id,
mojo::ViewManagerClientPtr client);
// Returns the connection by id.
ViewManagerServiceImpl* GetConnection(
mojo::ConnectionSpecificId connection_id);
// Returns the View identified by |id|.
ServerView* GetView(const ViewId& id);
ServerView* root() { return root_.get(); }
DisplayManager* display_manager() { return display_manager_.get(); }
bool IsProcessingChange() const { return current_change_ != NULL; }
bool is_processing_delete_view() const {
return current_change_ && current_change_->is_delete_view();
}
// Invoked when a connection messages a client about the change. This is used
// to avoid sending ServerChangeIdAdvanced() unnecessarily.
void OnConnectionMessagedClient(mojo::ConnectionSpecificId id);
// Returns true if OnConnectionMessagedClient() was invoked for id.
bool DidConnectionMessageClient(mojo::ConnectionSpecificId id) const;
// Returns the ViewManagerServiceImpl that has |id| as a root.
ViewManagerServiceImpl* GetConnectionWithRoot(const ViewId& id) {
return const_cast<ViewManagerServiceImpl*>(
const_cast<const ConnectionManager*>(this)->GetConnectionWithRoot(id));
}
const ViewManagerServiceImpl* GetConnectionWithRoot(const ViewId& id) const;
mojo::WindowManagerInternal* wm_internal() { return wm_internal_; }
void SetWindowManagerClientConnection(
scoped_ptr<ClientConnection> connection);
bool has_window_manager_client_connection() const {
return window_manager_client_connection_ != nullptr;
}
mojo::ViewManagerClient* GetWindowManagerViewManagerClient();
// WindowManagerInternalClient implementation helper; see mojom for details.
bool CloneAndAnimate(const ViewId& view_id);
// These functions trivially delegate to all ViewManagerServiceImpls, which in
// term notify their clients.
void ProcessViewDestroyed(ServerView* view);
void ProcessViewBoundsChanged(const ServerView* view,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds);
void ProcessViewportMetricsChanged(const mojo::ViewportMetrics& old_metrics,
const mojo::ViewportMetrics& new_metrics);
void ProcessWillChangeViewHierarchy(const ServerView* view,
const ServerView* new_parent,
const ServerView* old_parent);
void ProcessViewHierarchyChanged(const ServerView* view,
const ServerView* new_parent,
const ServerView* old_parent);
void ProcessViewReorder(const ServerView* view,
const ServerView* relative_view,
const mojo::OrderDirection direction);
void ProcessViewDeleted(const ViewId& view);
private:
typedef std::map<mojo::ConnectionSpecificId, ClientConnection*> ConnectionMap;
// Invoked when a connection is about to make a change. Subsequently followed
// by FinishChange() once the change is done.
//
// Changes should never nest, meaning each PrepareForChange() must be
// balanced with a call to FinishChange() with no PrepareForChange()
// in between.
void PrepareForChange(ScopedChange* change);
// Balances a call to PrepareForChange().
void FinishChange();
// Returns true if the specified connection originated the current change.
bool IsChangeSource(mojo::ConnectionSpecificId connection_id) const {
return current_change_ && current_change_->connection_id() == connection_id;
}
// Adds |connection| to internal maps.
void AddConnection(ClientConnection* connection);
// Callback from animation timer.
// TODO(sky): make this real (move to a different class).
void DoAnimation();
// Overridden from ServerViewDelegate:
void OnWillDestroyView(ServerView* view) override;
void OnViewDestroyed(const ServerView* view) override;
void OnWillChangeViewHierarchy(ServerView* view,
ServerView* new_parent,
ServerView* old_parent) override;
void OnViewHierarchyChanged(const ServerView* view,
const ServerView* new_parent,
const ServerView* old_parent) override;
void OnViewBoundsChanged(const ServerView* view,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override;
void OnViewSurfaceIdChanged(const ServerView* view) override;
void OnViewReordered(const ServerView* view,
const ServerView* relative,
mojo::OrderDirection direction) override;
void OnWillChangeViewVisibility(ServerView* view) override;
void OnViewSharedPropertyChanged(
const ServerView* view,
const std::string& name,
const std::vector<uint8_t>* new_data) override;
void OnScheduleViewPaint(const ServerView* view) override;
// WindowManagerInternalClient:
void DispatchInputEventToView(mojo::Id transport_view_id,
mojo::EventPtr event) override;
void SetViewportSize(mojo::SizePtr size) override;
void CloneAndAnimate(mojo::Id transport_view_id) override;
ConnectionManagerDelegate* delegate_;
// The ClientConnection containing the ViewManagerService implementation
// provided to the initial connection (the WindowManager).
// NOTE: |window_manager_client_connection_| is also in |connection_map_|.
ClientConnection* window_manager_client_connection_;
// ID to use for next ViewManagerServiceImpl.
mojo::ConnectionSpecificId next_connection_id_;
// Set of ViewManagerServiceImpls.
ConnectionMap connection_map_;
scoped_ptr<DisplayManager> display_manager_;
scoped_ptr<ServerView> root_;
mojo::WindowManagerInternal* wm_internal_;
// If non-null we're processing a change. The ScopedChange is not owned by us
// (it's created on the stack by ViewManagerServiceImpl).
ScopedChange* current_change_;
bool in_destructor_;
// TODO(sky): nuke! Just a proof of concept until get real animation api.
base::RepeatingTimer<ConnectionManager> animation_timer_;
AnimationRunner animation_runner_;
DISALLOW_COPY_AND_ASSIGN(ConnectionManager);
};
} // namespace view_manager
#endif // SERVICES_VIEW_MANAGER_CONNECTION_MANAGER_H_