| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/window_manager/focus_controller.h" |
| |
| #include "base/auto_reset.h" |
| #include "mojo/services/view_manager/public/cpp/view_property.h" |
| #include "mojo/services/view_manager/public/cpp/view_tracker.h" |
| #include "services/window_manager/focus_controller_observer.h" |
| #include "services/window_manager/focus_rules.h" |
| #include "services/window_manager/view_target.h" |
| #include "services/window_manager/window_manager_app.h" |
| #include "ui/events/event.h" |
| |
| DECLARE_VIEW_PROPERTY_TYPE(window_manager::FocusController*); |
| |
| using mojo::View; |
| |
| namespace window_manager { |
| |
| namespace { |
| DEFINE_VIEW_PROPERTY_KEY(FocusController*, kRootViewFocusController, nullptr); |
| } // namespace |
| |
| FocusController::FocusController(scoped_ptr<FocusRules> rules) |
| : active_view_(nullptr), |
| focused_view_(nullptr), |
| updating_focus_(false), |
| updating_activation_(false), |
| rules_(rules.Pass()), |
| observer_manager_(this) { |
| DCHECK(rules_); |
| } |
| |
| FocusController::~FocusController() {} |
| |
| void FocusController::AddObserver(FocusControllerObserver* observer) { |
| focus_controller_observers_.AddObserver(observer); |
| } |
| |
| void FocusController::RemoveObserver(FocusControllerObserver* observer) { |
| focus_controller_observers_.RemoveObserver(observer); |
| } |
| |
| void FocusController::ActivateView(View* view) { |
| FocusView(view); |
| } |
| |
| void FocusController::DeactivateView(View* view) { |
| if (view) |
| FocusView(rules_->GetNextActivatableView(view)); |
| } |
| |
| View* FocusController::GetActiveView() { |
| return active_view_; |
| } |
| |
| View* FocusController::GetActivatableView(View* view) { |
| return rules_->GetActivatableView(view); |
| } |
| |
| View* FocusController::GetToplevelView(View* view) { |
| return rules_->GetToplevelView(view); |
| } |
| |
| bool FocusController::CanActivateView(View* view) const { |
| return rules_->CanActivateView(view); |
| } |
| |
| void FocusController::FocusView(View* view) { |
| if (view && |
| (view->Contains(focused_view_) || view->Contains(active_view_))) { |
| return; |
| } |
| |
| // Focusing a window also activates its containing activatable window. Note |
| // that the rules could redirect activation activation and/or focus. |
| View* focusable = rules_->GetFocusableView(view); |
| View* activatable = |
| focusable ? rules_->GetActivatableView(focusable) : nullptr; |
| |
| // We need valid focusable/activatable windows in the event we're not clearing |
| // focus. "Clearing focus" is inferred by whether or not |window| passed to |
| // this function is non-null. |
| if (view && (!focusable || !activatable)) |
| return; |
| DCHECK((focusable && activatable) || !view); |
| |
| // Activation change observers may change the focused window. If this happens |
| // we must not adjust the focus below since this will clobber that change. |
| View* last_focused_view = focused_view_; |
| if (!updating_activation_) |
| SetActiveView(view, activatable); |
| |
| // If the window's ActivationChangeObserver shifted focus to a valid window, |
| // we don't want to focus the window we thought would be focused by default. |
| bool activation_changed_focus = last_focused_view != focused_view_; |
| if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) { |
| if (active_view_ && focusable) |
| DCHECK(active_view_->Contains(focusable)); |
| SetFocusedView(focusable); |
| } |
| } |
| |
| void FocusController::ResetFocusWithinActiveView(View* view) { |
| DCHECK(view); |
| if (!active_view_) |
| return; |
| if (!active_view_->Contains(view)) |
| return; |
| SetFocusedView(view); |
| } |
| |
| View* FocusController::GetFocusedView() { |
| return focused_view_; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // FocusController, ui::EventHandler implementation: |
| |
| void FocusController::OnKeyEvent(ui::KeyEvent* event) { |
| } |
| |
| void FocusController::OnMouseEvent(ui::MouseEvent* event) { |
| if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) { |
| View* view = static_cast<ViewTarget*>(event->target())->view(); |
| ViewFocusedFromInputEvent(view); |
| } |
| } |
| |
| void FocusController::OnScrollEvent(ui::ScrollEvent* event) { |
| } |
| |
| void FocusController::OnTouchEvent(ui::TouchEvent* event) { |
| if (event->type() == ui::ET_TOUCH_PRESSED && !event->handled()) { |
| View* view = static_cast<ViewTarget*>(event->target())->view(); |
| ViewFocusedFromInputEvent(view); |
| } |
| } |
| |
| void FocusController::OnGestureEvent(ui::GestureEvent* event) { |
| if (event->type() == ui::ET_GESTURE_BEGIN && |
| event->details().touch_points() == 1 && |
| !event->handled()) { |
| View* view = static_cast<ViewTarget*>(event->target())->view(); |
| ViewFocusedFromInputEvent(view); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // FocusController, mojo::ViewObserver implementation: |
| |
| void FocusController::OnViewVisibilityChanged(View* view) { |
| bool visible = view->visible(); |
| if (!visible) |
| ViewLostFocusFromDispositionChange(view, view->parent()); |
| } |
| |
| void FocusController::OnViewDestroying(View* view) { |
| ViewLostFocusFromDispositionChange(view, view->parent()); |
| } |
| |
| void FocusController::OnTreeChanging(const TreeChangeParams& params) { |
| // TODO(erg): In the aura version, you could get into a situation where you |
| // have different focus clients, so you had to check for that. Does that |
| // happen here? Could we get away with not checking if it does? |
| if (params.receiver == active_view_ && |
| params.target->Contains(params.receiver) && |
| (!params.new_parent || |
| /* different_focus_clients */ false)) { |
| ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| } |
| } |
| |
| void FocusController::OnTreeChanged(const TreeChangeParams& params) { |
| // TODO(erg): Same as Changing version. |
| if (params.receiver == focused_view_ && |
| params.target->Contains(params.receiver) && |
| (!params.new_parent || |
| /* different_focus_clients */ false)) { |
| ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // FocusController, private: |
| |
| void FocusController::SetFocusedView(View* view) { |
| if (updating_focus_ || view == focused_view_) |
| return; |
| DCHECK(rules_->CanFocusView(view)); |
| if (view) |
| DCHECK_EQ(view, rules_->GetFocusableView(view)); |
| |
| base::AutoReset<bool> updating_focus(&updating_focus_, true); |
| View* lost_focus = focused_view_; |
| |
| // TODO(erg): In the aura version, we reset the text input client here. Do |
| // that if we bring in something like the TextInputClient. |
| |
| // Allow for the window losing focus to be deleted during dispatch. If it is |
| // deleted pass null to observers instead of a deleted window. |
| mojo::ViewTracker view_tracker; |
| if (lost_focus) |
| view_tracker.Add(lost_focus); |
| if (focused_view_ && observer_manager_.IsObserving(focused_view_) && |
| focused_view_ != active_view_) { |
| observer_manager_.Remove(focused_view_); |
| } |
| focused_view_ = view; |
| if (focused_view_ && !observer_manager_.IsObserving(focused_view_)) |
| observer_manager_.Add(focused_view_); |
| |
| FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_, |
| OnFocused(focused_view_)); |
| |
| // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that |
| // is attached to an aura::Window. We don't currently have this in |
| // mojo::View, but if we add it later, we should make something analogous |
| // here. |
| |
| // TODO(erg): In the aura version, we reset the TextInputClient here, too. |
| } |
| |
| void FocusController::SetActiveView(View* requested_view, View* view) { |
| if (updating_activation_) |
| return; |
| |
| if (view == active_view_) { |
| if (requested_view) { |
| FOR_EACH_OBSERVER(FocusControllerObserver, |
| focus_controller_observers_, |
| OnAttemptToReactivateView(requested_view, |
| active_view_)); |
| } |
| return; |
| } |
| |
| DCHECK(rules_->CanActivateView(view)); |
| if (view) |
| DCHECK_EQ(view, rules_->GetActivatableView(view)); |
| |
| base::AutoReset<bool> updating_activation(&updating_activation_, true); |
| View* lost_activation = active_view_; |
| // Allow for the window losing activation to be deleted during dispatch. If |
| // it is deleted pass null to observers instead of a deleted window. |
| mojo::ViewTracker view_tracker; |
| if (lost_activation) |
| view_tracker.Add(lost_activation); |
| if (active_view_ && observer_manager_.IsObserving(active_view_) && |
| focused_view_ != active_view_) { |
| observer_manager_.Remove(active_view_); |
| } |
| active_view_ = view; |
| if (active_view_ && !observer_manager_.IsObserving(active_view_)) |
| observer_manager_.Add(active_view_); |
| |
| if (active_view_) { |
| // TODO(erg): Reenable this when we have modal windows. |
| // StackTransientParentsBelowModalWindow(active_view_); |
| |
| active_view_->MoveToFront(); |
| } |
| |
| // TODO(erg): Individual windows can have a single ActivationChangeObserver |
| // set on them. In the aura version of this code, it sends an |
| // OnWindowActivated message to both the window that lost activation, and the |
| // window that gained it. |
| |
| FOR_EACH_OBSERVER(FocusControllerObserver, focus_controller_observers_, |
| OnActivated(active_view_)); |
| } |
| |
| void FocusController::ViewLostFocusFromDispositionChange( |
| View* view, |
| View* next) { |
| // TODO(erg): We clear the modality state here in the aura::Window version of |
| // this class, and should probably do the same once we have modal windows. |
| |
| // TODO(beng): See if this function can be replaced by a call to |
| // FocusWindow(). |
| // Activation adjustments are handled first in the event of a disposition |
| // changed. If an activation change is necessary, focus is reset as part of |
| // that process so there's no point in updating focus independently. |
| if (view == active_view_) { |
| View* next_activatable = rules_->GetNextActivatableView(view); |
| SetActiveView(nullptr, next_activatable); |
| if (!(active_view_ && active_view_->Contains(focused_view_))) |
| SetFocusedView(next_activatable); |
| } else if (view->Contains(focused_view_)) { |
| // Active window isn't changing, but focused window might be. |
| SetFocusedView(rules_->GetFocusableView(next)); |
| } |
| } |
| |
| void FocusController::ViewFocusedFromInputEvent(View* view) { |
| // Only focus |window| if it or any of its parents can be focused. Otherwise |
| // FocusWindow() will focus the topmost window, which may not be the |
| // currently focused one. |
| if (rules_->CanFocusView(GetToplevelView(view))) |
| FocusView(view); |
| } |
| |
| void SetFocusController(View* root_view, FocusController* focus_controller) { |
| DCHECK_EQ(root_view->GetRoot(), root_view); |
| root_view->SetLocalProperty(kRootViewFocusController, focus_controller); |
| } |
| |
| FocusController* GetFocusController(View* root_view) { |
| if (root_view) |
| DCHECK_EQ(root_view->GetRoot(), root_view); |
| return root_view ? |
| root_view->GetLocalProperty(kRootViewFocusController) : nullptr; |
| } |
| |
| } // namespace window_manager |