blob: ee926f212de68ce57798d5775d8e70c7a126fc2f [file] [log] [blame] [edit]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/compositor/rasterizer_bitmap.h"
#include "sky/compositor/layer_client.h"
#include "sky/compositor/layer_host.h"
#include "third_party/skia/include/core/SkBitmapDevice.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/geometry/rect.h"
namespace sky {
RasterizerBitmap::RasterizerBitmap(LayerHost* host) : host_(host) {
DCHECK(host_);
}
RasterizerBitmap::~RasterizerBitmap() {
}
void RasterizerBitmap::GetPixelsForTesting(std::vector<unsigned char>* pixels) {
gfx::PNGCodec::EncodeBGRASkBitmap(bitmap_, true, pixels);
}
scoped_ptr<mojo::GLTexture> RasterizerBitmap::Rasterize(SkPicture* picture) {
auto size = picture->cullRect();
bitmap_.allocN32Pixels(size.width(), size.height());
SkBitmapDevice device(bitmap_);
SkCanvas canvas(&device);
// Draw red so we can see when we fail to paint.
canvas.drawColor(SK_ColorRED);
canvas.drawPicture(picture);
canvas.flush();
return host_->resource_manager()->CreateTexture(
gfx::Size(size.width(), size.height()));
}
} // namespace sky