blob: 8f070e8603027de4758b8e4caef8cded2df45bdd [file] [log] [blame]
Adam Barth06caa3d2014-10-23 11:15:41 -07001/*
2 * Copyright (c) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#include "config.h"
32#include "platform/fonts/FontCache.h"
33
34
35#include "platform/fonts/SimpleFontData.h"
36#include "platform/fonts/FontDescription.h"
37#include "platform/fonts/FontFaceCreationParams.h"
38#include "third_party/skia/include/core/SkTypeface.h"
39#include "third_party/skia/include/ports/SkFontMgr.h"
40
41namespace blink {
42
43static AtomicString getFamilyNameForCharacter(UChar32 c, UScriptCode script)
44{
45 // This is a hack to use the preferred font for CJK scripts.
46 // FIXME: Use new Skia API once Android system supports per-family and per-script fallback fonts.
47 const char* locale;
48 switch (script) {
49 case USCRIPT_SIMPLIFIED_HAN:
50 locale = "zh-CN";
51 break;
52 case USCRIPT_TRADITIONAL_HAN:
53 locale = "zh-TW";
54 break;
55 case USCRIPT_KATAKANA_OR_HIRAGANA:
56 locale = "ja";
57 break;
58 case USCRIPT_HANGUL:
59 locale = "ko";
60 break;
61 default:
62 locale = 0;
63 break;
64 }
65
66 RefPtr<SkFontMgr> fm = adoptRef(SkFontMgr::RefDefault());
67 RefPtr<SkTypeface> typeface = adoptRef(fm->matchFamilyStyleCharacter(0, SkFontStyle(), locale, c));
68 if (!typeface)
69 return emptyAtom;
70
71 SkString skiaFamilyName;
72 typeface->getFamilyName(&skiaFamilyName);
73 return skiaFamilyName.c_str();
74}
75
76PassRefPtr<SimpleFontData> FontCache::fallbackFontForCharacter(const FontDescription& fontDescription, UChar32 c, const SimpleFontData*)
77{
78 AtomicString familyName = getFamilyNameForCharacter(c, fontDescription.script());
79 if (familyName.isEmpty())
80 return getLastResortFallbackFont(fontDescription, DoNotRetain);
81 return fontDataFromFontPlatformData(getFontPlatformData(fontDescription, FontFaceCreationParams(familyName)), DoNotRetain);
82}
83
84// static
85AtomicString FontCache::getGenericFamilyNameForScript(const AtomicString& familyName, UScriptCode script)
86{
87 // This is a hack to use the preferred font for CJK scripts.
88 // FIXME: Use new Skia API once Android system supports per-family and per-script fallback fonts.
89 UChar32 examplerChar;
90 switch (script) {
91 case USCRIPT_SIMPLIFIED_HAN:
92 case USCRIPT_TRADITIONAL_HAN:
93 case USCRIPT_KATAKANA_OR_HIRAGANA:
94 examplerChar = 0x4E00; // A common character in Japanese and Chinese.
95 break;
96 case USCRIPT_HANGUL:
97 examplerChar = 0xAC00;
98 break;
99 default:
100 // For other scripts, use the default generic family mapping logic.
101 return familyName;
102 }
103
104 return getFamilyNameForCharacter(examplerChar, script);
105}
106
107} // namespace blink