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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SERVICES_NETWORK_WEB_SOCKET_READ_QUEUE_H_
#define MOJO_SERVICES_NETWORK_WEB_SOCKET_READ_QUEUE_H_
#include "base/callback.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "mojo/message_pump/handle_watcher.h"
#include "third_party/mojo/src/mojo/public/cpp/system/data_pipe.h"
namespace mojo {
// This class simplifies the handling of multiple Reads on a DataPipe. It reads
// the data in the expected chunk size, calling the callback once a full chunk
// is ready. Callbacks are owned by this class, and are guaranteed not to be
// called after this class is destroyed.
// See also: WebSocketWriteQueue
class WebSocketReadQueue {
public:
explicit WebSocketReadQueue(DataPipeConsumerHandle handle);
~WebSocketReadQueue();
void Read(uint32_t num_bytes, base::Callback<void(const char*)> callback);
private:
struct Operation;
void TryToRead();
void Wait();
void OnHandleReady(MojoResult result);
DataPipeConsumerHandle handle_;
common::HandleWatcher handle_watcher_;
ScopedVector<Operation> queue_;
bool is_busy_;
base::WeakPtrFactory<WebSocketReadQueue> weak_factory_;
};
} // namespace mojo
#endif // MOJO_SERVICES_NETWORK_WEB_SOCKET_READ_QUEUE_H_