|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "net/base/network_change_notifier_win.h" | 
|  |  | 
|  | #include <iphlpapi.h> | 
|  | #include <winsock2.h> | 
|  |  | 
|  | #include "base/bind.h" | 
|  | #include "base/logging.h" | 
|  | #include "base/metrics/histogram.h" | 
|  | #include "base/threading/thread.h" | 
|  | #include "base/time/time.h" | 
|  | #include "net/base/winsock_init.h" | 
|  | #include "net/dns/dns_config_service.h" | 
|  |  | 
|  | #pragma comment(lib, "iphlpapi.lib") | 
|  |  | 
|  | namespace net { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // Time between NotifyAddrChange retries, on failure. | 
|  | const int kWatchForAddressChangeRetryIntervalMs = 500; | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | // Thread on which we can run DnsConfigService, which requires AssertIOAllowed | 
|  | // to open registry keys and to handle FilePathWatcher updates. | 
|  | class NetworkChangeNotifierWin::DnsConfigServiceThread : public base::Thread { | 
|  | public: | 
|  | DnsConfigServiceThread() : base::Thread("DnsConfigService") {} | 
|  |  | 
|  | ~DnsConfigServiceThread() override { Stop(); } | 
|  |  | 
|  | void Init() override { | 
|  | service_ = DnsConfigService::CreateSystemService(); | 
|  | service_->WatchConfig(base::Bind(&NetworkChangeNotifier::SetDnsConfig)); | 
|  | } | 
|  |  | 
|  | void CleanUp() override { service_.reset(); } | 
|  |  | 
|  | private: | 
|  | scoped_ptr<DnsConfigService> service_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(DnsConfigServiceThread); | 
|  | }; | 
|  |  | 
|  | NetworkChangeNotifierWin::NetworkChangeNotifierWin() | 
|  | : NetworkChangeNotifier(NetworkChangeCalculatorParamsWin()), | 
|  | is_watching_(false), | 
|  | sequential_failures_(0), | 
|  | weak_factory_(this), | 
|  | dns_config_service_thread_(new DnsConfigServiceThread()), | 
|  | last_computed_connection_type_(RecomputeCurrentConnectionType()), | 
|  | last_announced_offline_( | 
|  | last_computed_connection_type_ == CONNECTION_NONE) { | 
|  | memset(&addr_overlapped_, 0, sizeof addr_overlapped_); | 
|  | addr_overlapped_.hEvent = WSACreateEvent(); | 
|  | } | 
|  |  | 
|  | NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { | 
|  | if (is_watching_) { | 
|  | CancelIPChangeNotify(&addr_overlapped_); | 
|  | addr_watcher_.StopWatching(); | 
|  | } | 
|  | WSACloseEvent(addr_overlapped_.hEvent); | 
|  | } | 
|  |  | 
|  | // static | 
|  | NetworkChangeNotifier::NetworkChangeCalculatorParams | 
|  | NetworkChangeNotifierWin::NetworkChangeCalculatorParamsWin() { | 
|  | NetworkChangeCalculatorParams params; | 
|  | // Delay values arrived at by simple experimentation and adjusted so as to | 
|  | // produce a single signal when switching between network connections. | 
|  | params.ip_address_offline_delay_ = base::TimeDelta::FromMilliseconds(1500); | 
|  | params.ip_address_online_delay_ = base::TimeDelta::FromMilliseconds(1500); | 
|  | params.connection_type_offline_delay_ = | 
|  | base::TimeDelta::FromMilliseconds(1500); | 
|  | params.connection_type_online_delay_ = base::TimeDelta::FromMilliseconds(500); | 
|  | return params; | 
|  | } | 
|  |  | 
|  | // This implementation does not return the actual connection type but merely | 
|  | // determines if the user is "online" (in which case it returns | 
|  | // CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE). | 
|  | // This is challenging since the only thing we can test with certainty is | 
|  | // whether a *particular* host is reachable. | 
|  | // | 
|  | // While we can't conclusively determine when a user is "online", we can at | 
|  | // least reliably recognize some of the situtations when they are clearly | 
|  | // "offline". For example, if the user's laptop is not plugged into an ethernet | 
|  | // network and is not connected to any wireless networks, it must be offline. | 
|  | // | 
|  | // There are a number of different ways to implement this on Windows, each with | 
|  | // their pros and cons. Here is a comparison of various techniques considered: | 
|  | // | 
|  | // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy | 
|  | // to use (literally a one-liner), and runs quickly. The drawback is it adds a | 
|  | // dependency on the wininet DLL. | 
|  | // | 
|  | // (2) Enumerate all of the network interfaces using GetAdaptersAddresses | 
|  | // (iphlpapi.dll), and assume we are "online" if there is at least one interface | 
|  | // that is connected, and that interface is not a loopback or tunnel. | 
|  | // | 
|  | // Safari on Windows has a fairly simple implementation that does this: | 
|  | // http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp. | 
|  | // | 
|  | // Mozilla similarly uses this approach: | 
|  | // http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp | 
|  | // | 
|  | // The biggest drawback to this approach is it is quite complicated. | 
|  | // WebKit's implementation for example doesn't seem to test for ICS gateways | 
|  | // (internet connection sharing), whereas Mozilla's implementation has extra | 
|  | // code to guess that. | 
|  | // | 
|  | // (3) The method used in this file comes from google talk, and is similar to | 
|  | // method (2). The main difference is it enumerates the winsock namespace | 
|  | // providers rather than the actual adapters. | 
|  | // | 
|  | // I ran some benchmarks comparing the performance of each on my Windows 7 | 
|  | // workstation. Here is what I found: | 
|  | //   * Approach (1) was pretty much zero-cost after the initial call. | 
|  | //   * Approach (2) took an average of 3.25 milliseconds to enumerate the | 
|  | //     adapters. | 
|  | //   * Approach (3) took an average of 0.8 ms to enumerate the providers. | 
|  | // | 
|  | // In terms of correctness, all three approaches were comparable for the simple | 
|  | // experiments I ran... However none of them correctly returned "offline" when | 
|  | // executing 'ipconfig /release'. | 
|  | // | 
|  | NetworkChangeNotifier::ConnectionType | 
|  | NetworkChangeNotifierWin::RecomputeCurrentConnectionType() const { | 
|  | DCHECK(CalledOnValidThread()); | 
|  |  | 
|  | EnsureWinsockInit(); | 
|  |  | 
|  | // The following code was adapted from: | 
|  | // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 | 
|  | // The main difference is we only call WSALookupServiceNext once, whereas | 
|  | // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS | 
|  | // to skip past the large results. | 
|  |  | 
|  | HANDLE ws_handle; | 
|  | WSAQUERYSET query_set = {0}; | 
|  | query_set.dwSize = sizeof(WSAQUERYSET); | 
|  | query_set.dwNameSpace = NS_NLA; | 
|  | // Initiate a client query to iterate through the | 
|  | // currently connected networks. | 
|  | if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, | 
|  | &ws_handle)) { | 
|  | LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); | 
|  | return NetworkChangeNotifier::CONNECTION_UNKNOWN; | 
|  | } | 
|  |  | 
|  | bool found_connection = false; | 
|  |  | 
|  | // Retrieve the first available network. In this function, we only | 
|  | // need to know whether or not there is network connection. | 
|  | // Allocate 256 bytes for name, it should be enough for most cases. | 
|  | // If the name is longer, it is OK as we will check the code returned and | 
|  | // set correct network status. | 
|  | char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; | 
|  | DWORD length = sizeof(result_buffer); | 
|  | reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize = | 
|  | sizeof(WSAQUERYSET); | 
|  | int result = WSALookupServiceNext( | 
|  | ws_handle, | 
|  | LUP_RETURN_NAME, | 
|  | &length, | 
|  | reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])); | 
|  |  | 
|  | if (result == 0) { | 
|  | // Found a connection! | 
|  | found_connection = true; | 
|  | } else { | 
|  | DCHECK_EQ(SOCKET_ERROR, result); | 
|  | result = WSAGetLastError(); | 
|  |  | 
|  | // Error code WSAEFAULT means there is a network connection but the | 
|  | // result_buffer size is too small to contain the results. The | 
|  | // variable "length" returned from WSALookupServiceNext is the minimum | 
|  | // number of bytes required. We do not need to retrieve detail info, | 
|  | // it is enough knowing there was a connection. | 
|  | if (result == WSAEFAULT) { | 
|  | found_connection = true; | 
|  | } else if (result == WSA_E_NO_MORE || result == WSAENOMORE) { | 
|  | // There was nothing to iterate over! | 
|  | } else { | 
|  | LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; | 
|  | } | 
|  | } | 
|  |  | 
|  | result = WSALookupServiceEnd(ws_handle); | 
|  | LOG_IF(ERROR, result != 0) | 
|  | << "WSALookupServiceEnd() failed with: " << result; | 
|  |  | 
|  | // TODO(droger): Return something more detailed than CONNECTION_UNKNOWN. | 
|  | return found_connection ? NetworkChangeNotifier::CONNECTION_UNKNOWN : | 
|  | NetworkChangeNotifier::CONNECTION_NONE; | 
|  | } | 
|  |  | 
|  | NetworkChangeNotifier::ConnectionType | 
|  | NetworkChangeNotifierWin::GetCurrentConnectionType() const { | 
|  | base::AutoLock auto_lock(last_computed_connection_type_lock_); | 
|  | return last_computed_connection_type_; | 
|  | } | 
|  |  | 
|  | void NetworkChangeNotifierWin::SetCurrentConnectionType( | 
|  | ConnectionType connection_type) { | 
|  | base::AutoLock auto_lock(last_computed_connection_type_lock_); | 
|  | last_computed_connection_type_ = connection_type; | 
|  | } | 
|  |  | 
|  | void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { | 
|  | DCHECK(CalledOnValidThread()); | 
|  | DCHECK(is_watching_); | 
|  | is_watching_ = false; | 
|  |  | 
|  | // Start watching for the next address change. | 
|  | WatchForAddressChange(); | 
|  |  | 
|  | NotifyObservers(); | 
|  | } | 
|  |  | 
|  | void NetworkChangeNotifierWin::NotifyObservers() { | 
|  | DCHECK(CalledOnValidThread()); | 
|  | SetCurrentConnectionType(RecomputeCurrentConnectionType()); | 
|  | NotifyObserversOfIPAddressChange(); | 
|  |  | 
|  | // Calling GetConnectionType() at this very moment is likely to give | 
|  | // the wrong result, so we delay that until a little bit later. | 
|  | // | 
|  | // The one second delay chosen here was determined experimentally | 
|  | // by adamk on Windows 7. | 
|  | // If after one second we determine we are still offline, we will | 
|  | // delay again. | 
|  | offline_polls_ = 0; | 
|  | timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, | 
|  | &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); | 
|  | } | 
|  |  | 
|  | void NetworkChangeNotifierWin::WatchForAddressChange() { | 
|  | DCHECK(CalledOnValidThread()); | 
|  | DCHECK(!is_watching_); | 
|  |  | 
|  | // NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown | 
|  | // reasons.  More rarely, it's also been observed failing with | 
|  | // ERROR_NO_SYSTEM_RESOURCES.  When either of these happens, we retry later. | 
|  | if (!WatchForAddressChangeInternal()) { | 
|  | ++sequential_failures_; | 
|  |  | 
|  | // TODO(mmenke):  If the UMA histograms indicate that this fixes | 
|  | // http://crbug.com/69198, remove this histogram and consider reducing the | 
|  | // retry interval. | 
|  | if (sequential_failures_ == 2000) { | 
|  | UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", | 
|  | sequential_failures_); | 
|  | } | 
|  |  | 
|  | base::MessageLoop::current()->PostDelayedTask( | 
|  | FROM_HERE, | 
|  | base::Bind(&NetworkChangeNotifierWin::WatchForAddressChange, | 
|  | weak_factory_.GetWeakPtr()), | 
|  | base::TimeDelta::FromMilliseconds( | 
|  | kWatchForAddressChangeRetryIntervalMs)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Treat the transition from NotifyAddrChange failing to succeeding as a | 
|  | // network change event, since network changes were not being observed in | 
|  | // that interval. | 
|  | if (sequential_failures_ > 0) | 
|  | NotifyObservers(); | 
|  |  | 
|  | if (sequential_failures_ < 2000) { | 
|  | UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", | 
|  | sequential_failures_); | 
|  | } | 
|  |  | 
|  | is_watching_ = true; | 
|  | sequential_failures_ = 0; | 
|  | } | 
|  |  | 
|  | bool NetworkChangeNotifierWin::WatchForAddressChangeInternal() { | 
|  | DCHECK(CalledOnValidThread()); | 
|  |  | 
|  | if (!dns_config_service_thread_->IsRunning()) { | 
|  | dns_config_service_thread_->StartWithOptions( | 
|  | base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); | 
|  | } | 
|  |  | 
|  | HANDLE handle = NULL; | 
|  | DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); | 
|  | if (ret != ERROR_IO_PENDING) | 
|  | return false; | 
|  |  | 
|  | addr_watcher_.StartWatching(addr_overlapped_.hEvent, this); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() { | 
|  | SetCurrentConnectionType(RecomputeCurrentConnectionType()); | 
|  | bool current_offline = IsOffline(); | 
|  | offline_polls_++; | 
|  | // If we continue to appear offline, delay sending out the notification in | 
|  | // case we appear to go online within 20 seconds.  UMA histogram data shows | 
|  | // we may not detect the transition to online state after 1 second but within | 
|  | // 20 seconds we generally do. | 
|  | if (last_announced_offline_ && current_offline && offline_polls_ <= 20) { | 
|  | timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, | 
|  | &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); | 
|  | return; | 
|  | } | 
|  | if (last_announced_offline_) | 
|  | UMA_HISTOGRAM_CUSTOM_COUNTS("NCN.OfflinePolls", offline_polls_, 1, 50, 50); | 
|  | last_announced_offline_ = current_offline; | 
|  |  | 
|  | NotifyObserversOfConnectionTypeChange(); | 
|  | } | 
|  |  | 
|  | }  // namespace net |